@Override public void keyPressed(final KeyEvent e) { final int keyCode = e.getKeyCode(); /* Ignore if the key is already pressed down. */ if (!client.keyIsPressed(keyCode)) { /* Add keyCode to pressedStateKeys list. */ client.onKeyPressed(keyCode); if (e.isShiftDown()) { /* * We are going to use shift to move to previous/next line of text * with arrows so we just ignore the keys if shift is pressed. */ return; } switch (keyCode) { case KeyEvent.VK_R: if (e.isControlDown()) { /* * Ctrl+R Remove text bubbles */ screen.clearTexts(); } break; case KeyEvent.VK_LEFT: case KeyEvent.VK_RIGHT: case KeyEvent.VK_UP: case KeyEvent.VK_DOWN: /* * Ctrl means face, otherwise move. Alt turns on auto-walk. */ final Direction direction = keyCodeToDirection(e.getKeyCode()); /* TODO: Remove MOTION condition when auto-walk testing is * finished. * * Check if the player is currently using auto-walk or the Alt * key is pressed. */ User user = User.get(); if ((user.getRPObject().has(AUTOWALK) || e.isAltDown()) && Testing.MOVEMENT) { /* Face direction pressed and toggle auto-walk. */ this.processAutoWalk(direction, user); } else { if (e.isAltGraphDown()) { if (System.currentTimeMillis() - lastAction > 1000) { final EntityView<?> view = screen.getEntityViewAt( user.getX() + direction.getdx(), user.getY() + direction.getdy()); if (view != null) { final IEntity entity = view.getEntity(); if (!entity.equals(user)) { view.onAction(); lastAction = System.currentTimeMillis(); } } } } this.processDirectionPress(direction, e.isControlDown()); } break; case KeyEvent.VK_0: case KeyEvent.VK_1: case KeyEvent.VK_2: case KeyEvent.VK_3: case KeyEvent.VK_4: case KeyEvent.VK_5: case KeyEvent.VK_6: case KeyEvent.VK_7: case KeyEvent.VK_8: case KeyEvent.VK_9: switchToSpellCastingState(e); break; } } }
/** * Switch the screen to spell casting state. * * @param e */ private void switchToSpellCastingState(KeyEvent e) { screen.switchToSpellCasting(e); }