public boolean isCollidingVerticallySmallHB(Player player, LandEnemy landEnemy, int amount) {
   /**
    * Checks horizontal collision between the player object and any other object the 'Target' with
    * a smaller hit box
    *
    * <p>Params:
    *
    * <p>player is the Player object. landEnemy is any of the landEnemy's amount is how much you
    * want to shrink the hit box by.
    *
    * <p>Returns True if it is colliding Returns False if it is not colliding.
    */
   if (player.isAlive()) {
     if (player.coordinates.getIndentTop(amount) >= landEnemy.coordinates.getIndentTop(amount)
         && player.coordinates.getIndentTop(amount)
             <= landEnemy.coordinates.getIndentBottom(amount)) return true;
     else if (player.coordinates.getIndentBottom(amount)
             >= landEnemy.coordinates.getIndentTop(amount)
         && player.coordinates.getIndentBottom(amount)
             <= landEnemy.coordinates.getIndentBottom(amount)) return true;
     else if (landEnemy.coordinates.getIndentTop(amount) >= player.coordinates.getIndentTop(amount)
         && landEnemy.coordinates.getIndentTop(amount)
             <= player.coordinates.getIndentBottom(amount)) return true;
     else if (landEnemy.coordinates.getIndentBottom(amount)
             >= player.coordinates.getIndentTop(amount)
         && landEnemy.coordinates.getIndentBottom(amount)
             <= player.coordinates.getIndentBottom(amount)) return true;
   }
   return false;
 }
 public boolean isCollidingVertically(Player player, GameObject target) {
   /**
    * Checks vertical collision between the player object and any other object the 'Target'
    *
    * <p>Params:
    *
    * <p>player is the Player object. target is any other object (coin, land enemy)
    *
    * <p>Returns True if it is colliding Returns False if it is not colliding.
    */
   if (player.isAlive()) {
     if (player.coordinates.getTop() >= target.coordinates.getTop()
         && player.coordinates.getTop() <= target.coordinates.getBottom()) return true;
     else if (player.coordinates.getBottom() >= target.coordinates.getTop()
         && player.coordinates.getBottom() <= target.coordinates.getBottom()) return true;
     else if (target.coordinates.getTop() >= player.coordinates.getTop()
         && target.coordinates.getTop() <= player.coordinates.getBottom()) return true;
     else if (target.coordinates.getBottom() >= player.coordinates.getTop()
         && target.coordinates.getBottom() <= player.coordinates.getBottom()) return true;
   }
   return false;
 }
 public void collided(Sprite player, Sprite enemy) {
   ((Player) player).reduceHealth(damage);
   enemy.setActive(false);
 }