@Override public void mouseReleased(MouseEvent e) { if (_up != null) { int[] pos = setUpNearest(e); if (_up.getType() == BoardObject.type.SETTLEMENT) gameLogic.writeBuildSettlement(pos[0], pos[1]); else if (_up.getType() == BoardObject.type.CITY) gameLogic.writeBuildCity(pos[0], pos[1]); else if ((_up.getType() == BoardObject.type.ROAD) && (((Road) _up).oneDown == true)) { gameLogic.writeBuildRoad(((Road) _up).mycoord[0], ((Road) _up).mycoord[1], pos[0], pos[1]); } if (_up.getType() == BoardObject.type.ROAD) { if (((Road) _up).oneDown == false) { _up.setX( hexleft + ((pos[0] - (pos[0] % 2)) / 2 * intervalSide[0] + (pos[0] - (pos[0] % 2)) / 2 * intervalSide[1] + (pos[0] % 2) * intervalSide[0]) + _display_offset[0]); _up.setY(hextop + pos[1] * intervalUp + _display_offset[1]); ((Road) _up).oneDown = true; ((Road) _up).mycoord = pos; _mousedown = null; e.consume(); } else { ((Road) _up) .setX2( hexleft + ((pos[0] - (pos[0] % 2)) / 2 * intervalSide[0] + (pos[0] - (pos[0] % 2)) / 2 * intervalSide[1] + (pos[0] % 2) * intervalSide[0])); ((Road) _up).setY2(hextop + pos[1] * intervalUp); ((Road) _up).oneDown = true; _up = null; _mousedown = null; } } else { _up.setX( hexleft + ((pos[0] - (pos[0] % 2)) / 2 * intervalSide[0] + (pos[0] - (pos[0] % 2)) / 2 * intervalSide[1] + (pos[0] % 2) * intervalSide[0]) - _up.getW() / 2); _up.setY(hextop + pos[1] * intervalUp - _up.getH() / 2); _up = null; _mousedown = null; } } repaint(); }
public MapPanel(ClientGameBoard gl) { super(); _dismiss = false; gameLogic = gl; gameLogic._mapPanel = this; _hexes = new ArrayList<Hex>(); vertexContents = new Hashtable<CoordPair, Pair>(); roadContents = new Hashtable<Pair, Integer>(); portContents = new Hashtable<Pair, BoardObject.type>(); diceImage = new BufferedImage(582, 98, BufferedImage.TYPE_INT_ARGB); Graphics2D g = diceImage.createGraphics(); g.drawImage(BoardObject.images.get(BoardObject.type.DICE), null, null); g.dispose(); rings = gameLogic.getNumRings(); hexleft = 100 - (int) (radius + (Math.floor(rings / 2) * radius + Math.floor((rings - 1) / 2) * radius * 2)); if (rings % 2 == 0) { hexleft -= radius / 2; } hextop = 300 - (int) (radius * 0.866 + (rings - 1) * 2 * (radius * 0.866)); double border = 0.4; HashMap<Pair, Pair> hexData = gameLogic.getHexInfo(); // call the gamelogic Pair currCoord = gameLogic.getStartPoint(); Pair topCoord = currCoord; int ring = 0; int currentDir = 5; int current = 0; int[][] directions = {{1, 1}, {0, 2}, {-1, 1}, {-1, -1}, {0, -2}, {1, -1}}; int[][] HexCoordDirections = {{2, 1}, {0, 2}, {-2, 1}, {-2, -1}, {0, -2}, {2, -1}}; Hex top = new Hex( 100, 300, radius, (BoardObject.type) (hexData.get(currCoord).getA()), (Integer) (hexData.get(currCoord).getB())); Hex curr = top; _hexes.add(top); while (true) { if (current == ring) { currentDir++; current = 0; } if (currentDir > 5) { currentDir = 0; current = 0; ring++; if (ring < rings) { topCoord = new Pair(currCoord.getA(), (Double) (currCoord.getB()) - 2); currCoord = topCoord; top = new Hex( curr.getX(), (curr.getY() - 2 * (Math.cos(Math.PI / 6) * (curr.getRadius() + border))), curr.getRadius(), (BoardObject.type) (hexData.get(currCoord).getA()), (Integer) (hexData.get(currCoord).getB())); curr = top; } else { break; } } currCoord.setA((Object) ((Double) (currCoord.getA()) + HexCoordDirections[currentDir][0])); currCoord.setB((Object) ((Double) (currCoord.getB()) + HexCoordDirections[currentDir][1])); curr = new Hex( (curr.getX() + directions[currentDir][0] * (curr.getRadius() + border) * 3 / 2), (curr.getY() + directions[currentDir][1] * (Math.cos(Math.PI / 6) * (curr.getRadius() + border))), curr.getRadius(), (BoardObject.type) (hexData.get(currCoord).getA()), (Integer) (hexData.get(currCoord).getB())); _hexes.add(curr); current++; } addMouseListener(this); addMouseMotionListener(this); }