@Override public void detectAndSendChanges() { super.detectAndSendChanges(); for (Object crafter : crafters) { tile.sendGUINetworkData(this, (ICrafting) crafter); } }
public ContainerAlveary(InventoryPlayer player, TileAlvearyPlain tile) { super(tile); this.tile = tile; tile.sendNetworkUpdate(); // Queen/Princess this.addSlotToContainer(new SlotFiltered(tile, TileAlvearyPlain.SLOT_QUEEN, 29, 39)); // Drone this.addSlotToContainer(new SlotFiltered(tile, TileAlvearyPlain.SLOT_DRONE, 29, 65)); // Product Inventory this.addSlotToContainer(new SlotOutput(tile, 2, 116, 52)); this.addSlotToContainer(new SlotOutput(tile, 3, 137, 39)); this.addSlotToContainer(new SlotOutput(tile, 4, 137, 65)); this.addSlotToContainer(new SlotOutput(tile, 5, 116, 78)); this.addSlotToContainer(new SlotOutput(tile, 6, 95, 65)); this.addSlotToContainer(new SlotOutput(tile, 7, 95, 39)); this.addSlotToContainer(new SlotOutput(tile, 8, 116, 26)); // Player inventory for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(player, j + i * 9 + 9, 8 + j * 18, 108 + i * 18)); } } // Player hotbar for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(player, i, 8 + i * 18, 166)); } }
@Override public void updateProgressBar(int i, int j) { tile.getGUINetworkData(i, j); }