@Override
  public void build() {
    program = new GLProgram();
    program.quickCreateResource("Diag", "cs4620/util/Diag.vert", "cs4620/util/Diag.frag", null);

    fxsi =
        new ShaderInterface(
            new ArrayBind[] {
              new ArrayBind(Semantic.Position, GLType.Float, 3, 0),
              new ArrayBind(Semantic.TexCoord, GLType.Float, 2, 3 * 4)
            });
    fxsi.build(program.semanticLinks);

    vb = new GLBuffer(BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw, true);
    vb.setAsVertex(5 * 4);
    FloatBuffer vBuf = NativeMem.createFloatBuffer(4 * 5);
    vBuf.put(
        new float[] {
          -0.5f, 0.5f, 0, 0, 1, 0.5f, 0.5f, 0, 1, 1, -0.5f, -0.5f, 0, 0, 0, 0.5f, -0.5f, 0, 1, 0
        });
    vBuf.flip();
    vb.setDataInitial(vBuf);

    ib = new GLBuffer(BufferTarget.ElementArrayBuffer, BufferUsageHint.StaticDraw, true);
    ib.setAsIndexInt();
    IntBuffer iBuf = NativeMem.createIntBuffer(6);
    iBuf.put(new int[] {0, 2, 1, 1, 2, 3});
    iBuf.flip();
    ib.setDataInitial(iBuf);

    texture = new GLTexture(TextureTarget.Texture2D, true);
    texture.internalFormat = PixelInternalFormat.Rgba;
    try {
      texture.setImage2DResource("cs4620/util/Diag.png", false);
    } catch (Exception e) {
      System.out.println("NO IMAGE\r\n" + e.getMessage());
    }
  }