public static void createTrigger(
     PooledEngine engine,
     PhysixSystem physixSystem,
     float x,
     float y,
     float width,
     float height,
     Consumer<Entity> consumer) {
   Entity entity = engine.createEntity();
   PhysixModifierComponent modifyComponent = engine.createComponent(PhysixModifierComponent.class);
   entity.add(modifyComponent);
   TriggerComponent triggerComponent = engine.createComponent(TriggerComponent.class);
   triggerComponent.consumer = consumer;
   entity.add(triggerComponent);
   modifyComponent.schedule(
       () -> {
         PhysixBodyComponent bodyComponent = engine.createComponent(PhysixBodyComponent.class);
         PhysixBodyDef bodyDef =
             new PhysixBodyDef(BodyDef.BodyType.StaticBody, physixSystem)
                 .position(x + width / 2, y + height / 2);
         bodyComponent.init(bodyDef, physixSystem, entity);
         PhysixFixtureDef fixtureDef =
             new PhysixFixtureDef(physixSystem).sensor(true).shapeBox(width, height);
         bodyComponent.createFixture(fixtureDef);
         entity.add(bodyComponent);
       });
   engine.addEntity(entity);
 }
  /////////////////// SERVER
  @Override
  public void onReceivedNewPacket(Packet pack, Entity ent) {
    PhysixBodyComponent phxc = ComponentMappers.physixBody.get(ent);
    try {

      MovementPacket p = (MovementPacket) pack;
      InventoryComponent inventory = ComponentMappers.inventory.get(ent);
      MoveComponent move = ComponentMappers.move.get(ent);

      Vector2 vel = dummyVector.set(p.xPos, p.yPos);

      if ((inventory.getMetalShards() <= inventory.maxMetalShards)
          && (inventory.getMetalShards() > 0)) {
        float invtemp = (float) inventory.getMetalShards() / (float) inventory.maxMetalShards;
        vel.scl(move.speed - move.speed * (invtemp * 0.75f));
      } else {
        vel.scl(move.speed);
      }

      phxc.setLinearVelocity(vel);
      // phxc.setAngle(p.rotation);
      phxc.setAngle(p.rotation * MathUtils.degreesToRadians);
    } catch (ClassCastException e) {
    }
  }