public void update() { // keyboard input input(); // check the events flags eventClear = player.clearedLevel(); eventDead = player.isDead(); eventCaught = player.isCaught(); if (eventIntro) { // title update player.setPlaying(false); if (titleIntroA != null) { titleIntroA.update(); if (titleIntroA.shouldRemove()) { titleIntroA = null; titleIntroB.start(); } } if (titleIntroB != null) { titleIntroB.update(); if (titleIntroB.shouldRemove()) { titleIntroB = null; eventIntro = false; player.setPlaying(true); } } } if (eventClear || eventDead || eventCaught) player.stop(); if (eventClear) { if (!playFlag) { AudioPlayer.stop(musicFnm); AudioPlayer.playAndLoop("levelclear"); playFlag = true; } PlayerData.setScore(player.getScore()); PlayerData.addEatenDishes(player.getEatenDishes()); if (showResults) showResults(); if (!titleClear.hasStarted()) titleClear.start(); } if (eventCaught) { if (!playFlag) { AudioPlayer.stop(musicFnm); AudioPlayer.play("levelfailcaught"); playFlag = true; } if (!titleCaught.hasStarted()) titleCaught.start(); if (titleCaught.shouldRemove()) titleCaught = null; } if (eventDead) { if (!playFlag) { AudioPlayer.stop(musicFnm); AudioPlayer.play("levelfaildead"); playFlag = true; } if (!titleDead.hasStarted()) titleDead.start(); if (titleDead.shouldRemove()) titleDead = null; } camera.setPosition(playerxscreen - player.getx(), 0); player.update(); /* bgSky.setPosition(camera.getx() * 0.6, camera.gety() + bgSky.gety()); bgSoil.setPosition(camera.getx(), camera.gety() + bgSoil.gety()); bgSky.update(); bgSoil.update(); */ bgKitchen.setPosition(camera.getx(), camera.gety()); bgKitchen.update(); for (int i = 0; i < numbers.size(); i++) { numbers.get(i).update(); if (numbers.get(i).isOver()) { numbers.remove(i); i--; } } for (int i = 0; i < explosions.size(); i++) { SpriteAnimation explosion = explosions.get(i); explosion.update(); if (explosion.hasPlayedOnce()) { explosions.remove(i); i--; } } for (int i = 0; i < powerup.size(); i++) { SpriteAnimation pup = powerup.get(i); pup.update(); if (pup.hasPlayedOnce()) { powerup.remove(i); i--; } } // collisionDetection(); for (int i = 0; i < dishes.size(); i++) { // dishes.get(i).setPosition(400 - player.getx(), dishes.get(i).gety()); dishes.get(i).update(); if (dishes.get(i).shouldRemove()) { dishes.remove(i); i--; } } hud.update(); npc.update(); if (player.getCholesterol() >= 85) { heartAttack.update(); if (heartAttack.shouldPlaySound()) if (player.isPlaying()) AudioPlayer.play("heartbeat"); } if (player.getCholesterol() <= 25) { warning.update(); if (warning.shouldPlaySound()) if (player.isPlaying()) AudioPlayer.play("redalert"); } levelIntroTimerDiff = (System.nanoTime() - levelIntroTimer) / 1000000; if (levelIntroTimerDiff > levelIntroDelay) levelStart = true; if (eventIntro || eventClear || eventDead || eventCaught) return; addDish(); }
public void init() { // LEVEL SPEED levelSpeed = 8; // AudioPlayer init AudioLoader.loadFromFile("nivel3_sonido.txt"); // images loading ImagesLoader.loadFromFile("nivel3_imagenes.txt"); ImagesLoader.loadFromFile("nivel_efectosvisuales_imagenes.txt"); ImagesLoader.loadFromFile("food_imagenes.txt"); // food appearance probability if (difficulty == OptionsState.EASY) foodprobability = 0.8; if (difficulty == OptionsState.NORMAL) foodprobability = 0.88; if (difficulty == OptionsState.HARD) foodprobability = 0.94; fooddelays = new int[6]; fooddelays[0] = 100; fooddelays[1] = 600; fooddelays[2] = 100; fooddelays[3] = 500; fooddelays[4] = 100; fooddelays[5] = 400; // Events init eventIntro = true; eventClear = eventDead = eventCaught = false; txtAnimation = new TextAnimation(); camera = new Camera(); cameraPoint = new Camera(); levelStart = false; levelIntroTimer = System.nanoTime(); levelIntroDelay = 10000; foodTimer = System.nanoTime(); foodDelay = 3000; // load fonts Text.loadFont("yummyFont.png"); Text.loadFont("leishoFont.png"); player = new Player(); npc = new NPC(player); dishes = new ArrayList<>(); hud = new HUD(player); // difficulty difficulty = OptionsData.getDifficulty(); // rails init rails = new Rail[3]; // title init titleIntroA = new Title(levelName, Title.INTROANIMATIONA); titleIntroB = new Title("EMPIEZA", Title.INTROANIMATIONB); titleClear = new Title("GANASTE", Title.CLEARANIMATION); titleDead = new Title("MORISTE", Title.CAUGHTANIMATION); titleCaught = new Title("ATRAPADO", Title.CAUGHTANIMATION); titleIntroA.start(); // background creation // individual creation bgKitchen = new Background(0, 0, ImagesLoader.getImage("3_background"), Background.MOVELEFT); heartAttack = new BackgroundAnimation( ImagesLoader.getImage("heartsolo"), BackgroundAnimation.HEARTATTACK); warning = new BackgroundAnimation(ImagesLoader.getImage("warning"), BackgroundAnimation.WARNING); /* bgSky = new Background(0, 0, ImagesLoader.getImage("nivel1_clouds")); bgSoil = new Background(0, GamePanel.HEIGHT - (ImagesLoader.getHeight("nivel1_soil")), ImagesLoader.getImage("nivel1_soil")); */ numbers = new ArrayList<>(); explosions = new ArrayList<>(); powerup = new ArrayList<>(); player.init(dishes, numbers, explosions, powerup); // setting the score for the player player.setScore(PlayerData.getScore()); foodValues = new HashMap<>(); foodList = new ArrayList<>(); powerList = new ArrayList<>(); loadFoodFile("archivoComida.txt"); powerList.add("FREEZEPOWER"); powerList.add("DOUBLESCOREPOWER"); powerList.add("DOUBLESPEEDPOWER"); powerList.add("HALFSPEEDPOWER"); // set position // debugging player.setPositionInRail(playerxscreen, player.getCurrentRail()); cameraPoint.setPosition(playerxscreen, 0); // player.setVector(levelSpeed, 0); // parameters to be given: dx, dy, moveSpeed, jumpStart, fallSpeed player.setSpeed(levelSpeed, 0, 3.6, -28.8, 1.8); cameraPoint.setVector(levelSpeed, 0); npc.setPositionInRail(-npc.getWidth() / 2, npc.getCurrentRail()); // npc.setVector(levelSpeed, 0); // parameters to be given: dx, dy, moveSpeed npc.setSpeed(levelSpeed, 0, 3.6); player.setCamera(camera); npc.setCamera(camera); // results stuff init squarewidth = 5; squareheight = 1; resultsDelay = 600; ticksResults = 0; // AudioPlayer volume setting // AudioPlayer.setVolume("musicFnm", -5.0f); AudioPlayer.setVolume("increasescore", -25.0f); // AudioPlayer bg play AudioPlayer.playAndLoop(musicFnm); }