Exemple #1
0
 public void newKing() {
   king = new Hero(people.getKing(), 2, name);
   Vector<Troop> heroTroops = new Vector<Troop>();
   UnitType worker = game.getWorker(people);
   heroTroops.add(new Troop(worker, 0, king));
   Army.buildArmy(heroTroops, start, this);
 }
Exemple #2
0
 public Side(String name, boolean human, People people, Player player, Position start) {
   this.name = name;
   this.human = human;
   this.people = people;
   map = new ForestMap(this);
   messages = new Vector<String>();
   this.player = player;
   // Get the default start stuff for the given people.
   ressources = new Ressources(this.people.getStartingRessources());
   System.out.println(
       "Ressourcenlaenge: " + ressources.getRessources().size() + " Ressourcen: " + ressources);
   armies = new Vector<Army>();
   UnitType[] startingUnits = people.getStartingUnits();
   int[] numbers = people.getNumbers();
   Vector<Troop> startingTroops = new Vector<Troop>();
   int i;
   kingType = people.getKing();
   king = new Hero(kingType, 2, name);
   startingTroops.add(new Troop(startingUnits[0], numbers[0], king));
   for (i = 1; i < numbers.length; i++) {
     startingTroops.add(new Troop(startingUnits[i], numbers[i]));
   }
   Army.buildArmy(startingTroops, start, this);
   ResearchType[] startingResearchs = people.getStartingResearchs();
   int[] levels = people.getLevels();
   researchs = new Vector<Research>();
   for (i = 0; i < levels.length; i++) {
     researchs.add(new Research(startingResearchs[i], levels[i]));
   }
   buildings = new Vector<Building>();
   try {
     addBuilding(new Building(people.getHeadQuader(), start, this));
   } catch (IsAlreadyBuildException ex) {
     ex.printStackTrace();
     System.exit(1);
   }
 }