Exemple #1
0
  protected void init() {
    super.init();

    // populate grid
    for (LinPos p : grid.getLinGrid()) {
      grid.set(p.i, new Square());
    }

    {
      Block block = new Block().setPos(2.3f, 3);
      blocks.add(block);
    }
    {
      follower = new Follower();
      follower.textureRegion = T.blockTextureRegion.get(4);
      follower.setPos(8f, 3);
      blocks.add(follower);
    }
    {
      Slider slider = new Slider();
      slider.textureRegion = T.blockTextureRegion.get(3);
      slider.setPos(5, 6.4f);
      slider.target.set(5, 6);
      blocks.add(slider);
    }

    {
      Slider slider = new Slider();
      slider.textureRegion = T.blockTextureRegion.get(3);
      slider.setPos(5, 6.4f);
      slider.target.set(2, 6);
      blocks.add(slider);
    }
  }
Exemple #2
0
  protected void draw(Matrix4 combined) {
    batch.setProjectionMatrix(combined);

    batch.begin();

    for (LinPos p : grid.getLinGrid()) {
      final Square square = grid.get(p.i);

      final int neighHash =
          GridUtils.getNeighHash(
              p,
              new Predicate<Pos>() {
                @Override
                public boolean evaluate(Pos pos) {
                  final Square nsquare = grid.get(pos);
                  if (nsquare == null) {
                    return false;
                  }
                  //                    return (pos.x + pos.y) % 2 == 0;
                  return nsquare.count > 0;
                }
              });

      if (square.count > 0) {

        final Sprite sprite = T.blockSprites[neighHash];

        sprite.setPosition(p.x, p.y);

        sprite.draw(batch);
      } else {
        int image = neighHash / 4;

        //            batch.draw(blockTextureRegion.get(square.image), p.x, p.y, 0.5f, 0.5f, 1, 1,
        // 1, 1, MathUtils.random(8)* 45);
        //            batch.draw(blockTextureRegion.get(square.image), p.x, p.y, 0.5f, 0.5f, 1, 1,
        // 1, 1, 45);
        batch.draw(T.blockTextureRegion.get(image), p.x, p.y, 1, 1);
      }
    }

    for (Block block : blocks) {
      block.draw(batch);
    }
    batch.end();
  }