@Override public int compare(Pair<V, Number> pairOne, Pair<V, Number> pairTwo) { Number leftSide = pairOne.getRight(); Number rightSide = pairTwo.getRight(); if (leftSide.getClass() == Double.class) { Double left = (Double) leftSide; Double right = (Double) rightSide; if (left > right) { return 1; } else if (right > left) { return -1; } } else if (leftSide.getClass() == Integer.class) { Integer left = (Integer) leftSide; Integer right = (Integer) rightSide; if (left > right) { return 1; } else if (right > left) { return -1; } } return 0; }
/** * Searches the graph and searches for the shortest path from a given start node to the * destination. Returns {@code null} if there are no vertices, edges, or path to the goal, * otherwise a list with the order of vertices on the shortest path. * * @param graph The graph to search * @param source The vertex to start the search from * @param destination The goal vertex * @return A list with the order of vertices on the shortest path, null if no path exists in the * graph. */ public List<V> search(Graph<V, E> graph, V source, V destination) { // Check if it is even possible to find a path, return null // if the graph has no vertices or edges if (graph.getVertexCount() == 0) { System.out.println("No nodes in the graph, " + "no shortest path can be found"); return null; } else if (graph.getEdgeCount() == 0) { System.out.println("No edges in graph, no path " + "can be found"); return null; } // Keep record of distance to each vertex, map each vertex // in the graph to it's distance HashMap<V, Number> distanceTable = new HashMap<>(); // Unvisited node queue, uses a pair <Vertex, Double> and ordered // by the distance to the vertex PriorityQueue<Pair<V, Number>> queue = new PriorityQueue<>(new QueueComparator()); // Map of nodes on the path, parents is value, key is child HashMap<V, V> parent = new HashMap<>(); Number maxValue; E edgeTest = graph.getEdges().iterator().next(); // This is so ugly, I hate Java Numbers int numberType = 0; if (edgeTest.getWeight() instanceof Integer) { numberType = 1; } else if (edgeTest.getWeight() instanceof Double) { numberType = 2; } // Place each vertex in the map, initialize distances and put // the pairings into the queue. for (V vertex : graph.getVertices()) { if (numberType == 1) { maxValue = Integer.MAX_VALUE; if (vertex.equals(source)) { distanceTable.put(source, 0); queue.add(new Pair<>(vertex, 0)); } else { distanceTable.put(vertex, Integer.MAX_VALUE); queue.add(new Pair<>(vertex, maxValue)); } } else if (numberType == 2) { maxValue = Double.MAX_VALUE; if (vertex.equals(source)) { distanceTable.put(source, 0.0); queue.add(new Pair<>(vertex, 0.0)); } else { distanceTable.put(vertex, Double.MAX_VALUE); queue.add(new Pair<>(vertex, maxValue)); } } } parent.put(source, null); while (!queue.isEmpty()) { Pair<V, Number> topPair = queue.remove(); V vertex = topPair.getLeft(); // Goal test, return the list of nodes on the path // if we reach the destination if (vertex.equals(destination)) { return tracePath(parent, destination); } Collection<V> neighbours = graph.getNeighbors(vertex); for (V neighbour : neighbours) { E edge = graph.findEdge(vertex, neighbour); assert (edge != null); // Test for type of number used for weight, work accordingly // Did I mention I hate the Java Number class. if (numberType == 1) { Integer alternateDistance = (Integer) edge.getWeight(); if (alternateDistance < (Integer) distanceTable.get(neighbour)) { distanceTable.put(neighbour, alternateDistance); parent.put(neighbour, vertex); queue.add(new Pair<>(neighbour, alternateDistance)); } } else if (numberType == 2) { Double alternateDistance = (Double) edge.getWeight(); if (alternateDistance < (Double) distanceTable.get(neighbour)) { distanceTable.put(neighbour, alternateDistance); parent.put(neighbour, vertex); queue.add(new Pair<>(neighbour, alternateDistance)); } } } } // Exhausted all possible paths from source, could not find a path // to the goal. return null; }