private void showAmuletScene(boolean showText) { try { Dungeon.saveAll(); AmuletScene.noText = !showText; Game.switchScene(AmuletScene.class); } catch (IOException e) { } }
@Override public void onPause() { super.onPause(); try { if (Dungeon.hero != null) { Dungeon.saveAll(); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }