private boolean actPickUp(HeroAction.PickUp action) { int dst = action.dst; if (pos == dst) { Heap heap = Dungeon.level.heaps.get(pos); if (heap != null) { Item item = heap.pickUp(); if (item.doPickUp(this)) { if (item instanceof Dewdrop) { } else { if ((item instanceof ScrollOfUpgrade && ((ScrollOfUpgrade) item).isKnown()) || (item instanceof PotionOfStrength && ((PotionOfStrength) item).isKnown())) { GLog.p(TXT_YOU_NOW_HAVE, item.name()); } else { GLog.i(TXT_YOU_NOW_HAVE, item.name()); } } if (!heap.isEmpty()) { GLog.i(TXT_SOMETHING_ELSE); } curAction = null; } else { Dungeon.level.drop(item, pos).sprite.drop(); ready(); } } else { ready(); } return false; } else if (getCloser(dst)) { return true; } else { ready(); return false; } }