private boolean actOpenChest(HeroAction.OpenChest action) { int dst = action.dst; if (Level.adjacent(pos, dst) || pos == dst) { Heap heap = Dungeon.level.heaps.get(dst); if (heap != null && (heap.type == Type.CHEST || heap.type == Type.TOMB || heap.type == Type.SKELETON || heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST)) { theKey = null; if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST) { theKey = belongings.getKey(GoldenKey.class, Dungeon.depth); if (theKey == null) { GLog.w(TXT_LOCKED_CHEST); ready(); return false; } } switch (heap.type) { case TOMB: Sample.INSTANCE.play(Assets.SND_TOMB); Camera.main.shake(1, 0.5f); break; case SKELETON: break; default: Sample.INSTANCE.play(Assets.SND_UNLOCK); } spend(Key.TIME_TO_UNLOCK); sprite.operate(dst); } else { ready(); } return false; } else if (getCloser(dst)) { return true; } else { ready(); return false; } }
private void circleBack(int from, Hero owner) { ((MissileSprite) curUser.sprite.parent.recycle(MissileSprite.class)) .reset(from, curUser.pos, curItem, null); if (throwEquiped) { owner.belongings.weapon = this; owner.spend(-TIME_TO_EQUIP); } else if (!collect(curUser.belongings.backpack)) { Dungeon.level.drop(this, owner.pos).sprite.drop(); } }
private boolean getCloser(final int target) { if (rooted) { return false; } int step = -1; if (Level.adjacent(pos, target)) { if (Actor.findChar(target) == null) { if (Level.pit[target] && !flying && !Chasm.jumpConfirmed) { Chasm.heroJump(this); interrupt(); return false; } if (Level.passable[target] || Level.avoid[target]) { step = target; } } } else { int len = Level.LENGTH; boolean[] p = Level.passable; boolean[] v = Dungeon.level.visited; boolean[] m = Dungeon.level.mapped; boolean[] passable = new boolean[len]; for (int i = 0; i < len; i++) { passable[i] = p[i] && (v[i] || m[i]); } step = Dungeon.findPath(this, pos, target, passable, Level.fieldOfView); } if (step != -1) { int oldPos = pos; move(step); sprite.move(oldPos, pos); spend(1 / speed()); return true; } else { return false; } }
@Override public void execute(Hero hero, String action) { if (action.equals(AC_PLANT)) { hero.spend(TIME_TO_PLANT); hero.busy(); ((Seed) detach(hero.belongings.backpack)).onThrow(hero.pos); hero.getSprite().operate(hero.pos); } else if (action.equals(Food.AC_EAT)) { detach(hero.belongings.backpack); hero.getSprite().operate(hero.pos); hero.busy(); SpellSprite.show(hero, SpellSprite.FOOD); Sample.INSTANCE.play(Assets.SND_EAT); hero.spend(Food.TIME_TO_EAT); } super.execute(hero, action); }
private boolean actUnlock(HeroAction.Unlock action) { int doorCell = action.dst; if (Level.adjacent(pos, doorCell)) { theKey = null; int door = Dungeon.level.map[doorCell]; if (door == Terrain.LOCKED_DOOR) { theKey = belongings.getKey(IronKey.class, Dungeon.depth); } else if (door == Terrain.LOCKED_EXIT) { theKey = belongings.getKey(SkeletonKey.class, Dungeon.depth); } if (theKey != null) { spend(Key.TIME_TO_UNLOCK); sprite.operate(doorCell); Sample.INSTANCE.play(Assets.SND_UNLOCK); } else { GLog.w(TXT_LOCKED_DOOR); ready(); } return false; } else if (getCloser(doorCell)) { return true; } else { ready(); return false; } }
private boolean actAttack(HeroAction.Attack action) { enemy = action.target; if (Level.adjacent(pos, enemy.pos) && enemy.isAlive() && !pacified) { spend(attackDelay()); sprite.attack(enemy.pos); return false; } else { if (Level.fieldOfView[enemy.pos] && getCloser(enemy.pos)) { return true; } else { ready(); return false; } } }
@Override public boolean act() { super.act(); if (paralysed) { curAction = null; spendAndNext(TICK); return false; } checkVisibleMobs(); AttackIndicator.updateState(); if (curAction == null) { if (restoreHealth) { if (isStarving() || HP >= HT) { restoreHealth = false; } else { spend(TIME_TO_REST); next(); return false; } } ready(); return false; } else { restoreHealth = false; ready = false; if (curAction instanceof HeroAction.Move) { return actMove((HeroAction.Move) curAction); } else if (curAction instanceof HeroAction.Interact) { return actInteract((HeroAction.Interact) curAction); } else if (curAction instanceof HeroAction.Buy) { return actBuy((HeroAction.Buy) curAction); } else if (curAction instanceof HeroAction.PickUp) { return actPickUp((HeroAction.PickUp) curAction); } else if (curAction instanceof HeroAction.OpenChest) { return actOpenChest((HeroAction.OpenChest) curAction); } else if (curAction instanceof HeroAction.Unlock) { return actUnlock((HeroAction.Unlock) curAction); } else if (curAction instanceof HeroAction.Descend) { return actDescend((HeroAction.Descend) curAction); } else if (curAction instanceof HeroAction.Ascend) { return actAscend((HeroAction.Ascend) curAction); } else if (curAction instanceof HeroAction.Attack) { return actAttack((HeroAction.Attack) curAction); } else if (curAction instanceof HeroAction.Cook) { return actCook((HeroAction.Cook) curAction); } } return false; }
public void spendAndNext(float time) { busy(); spend(time); next(); }