/**
  * Set The texture in ND. iTexture is of size 1*cols. Not a hardcopy, but copy the header and data
  * position
  */
 public void SetTheTexture(final float[] iTexture, int textureRep) {
   assert (iTexture.length % textureRep == 0);
   this.m_MatTexture = com.visionopen.jiapei.utils.Common.reshapeTo2D(iTexture, textureRep);
 }