Exemple #1
0
 /** Causes the player to lose experience as a penalty (generally for dying) */
 public void loseExp() {
   for (PlayerClass playerClass : classes.values()) {
     double penalty = playerClass.getData().getGroupSettings().getDeathPenalty();
     if (penalty > 0) {
       playerClass.loseExp(penalty);
     }
   }
 }