/**
   * Find a position for the player to stand that is not inside a block. Blocks above the player
   * will be iteratively tested until there is a series of two free blocks. The player will be
   * teleported to that free position.
   *
   * @param player
   */
  public static void findFreePosition(Player player) {
    Location loc = player.getLocation();
    int x = loc.getBlockX();
    int y = Math.max(0, loc.getBlockY());
    int origY = y;
    int z = loc.getBlockZ();
    World world = player.getWorld();

    byte free = 0;

    while (y <= world.getMaxHeight() + 1) {
      if (BlockType.canPassThrough(world.getBlockTypeIdAt(x, y, z))) {
        free++;
      } else {
        free = 0;
      }

      if (free == 2) {
        if (y - 1 != origY || y == 1) {
          loc.setX(x + 0.5);
          loc.setY(y);
          loc.setZ(z + 0.5);
          if (y <= 2 && world.getBlockAt(x, 0, z).getTypeId() == BlockID.AIR) {
            world.getBlockAt(x, 0, z).setTypeId(20);
            loc.setY(2);
          }
          player.setFallDistance(0F);
          player.teleport(loc);
        }
        return;
      }

      y++;
    }
  }
  /**
   * Find a position for the player to stand that is not inside a block. Blocks above the player
   * will be iteratively tested until there is a series of two free blocks. The player will be
   * teleported to that free position.
   *
   * @param player
   */
  public void findFreePosition(Player player) {
    Location loc = player.getLocation();
    int x = loc.getBlockX();
    int y = Math.max(0, loc.getBlockY());
    int origY = y;
    int z = loc.getBlockZ();
    World world = player.getWorld();

    byte free = 0;

    while (y <= 129) {
      if (BlockType.canPassThrough(world.getBlockTypeIdAt(x, y, z))) {
        free++;
      } else {
        free = 0;
      }

      if (free == 2) {
        if (y - 1 != origY) {
          loc.setX(x + 0.5);
          loc.setY(y);
          loc.setZ(z + 0.5);
          player.teleportTo(loc);
        }

        return;
      }

      y++;
    }
  }
Exemple #3
0
  @EventHandler(ignoreCancelled = true)
  public void onRightClick(PlayerInteractEvent event) {

    if (!plugin.getConfiguration().chairEnabled) return;
    if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return;
    if (event.getClickedBlock() == null
        || !plugin.getConfiguration().chairBlocks.contains(event.getClickedBlock().getTypeId()))
      return;

    BukkitPlayer player = new BukkitPlayer(plugin, event.getPlayer());

    // Now everything looks good, continue;
    if (player.getPlayer().getItemInHand() == null
        || !player.getPlayer().getItemInHand().getType().isBlock()
        || player.getPlayer().getItemInHand().getTypeId() == 0) {
      if (plugin.getConfiguration().chairSneak != player.getPlayer().isSneaking()) return;
      if (!player.hasPermission("craftbook.mech.chair.use")) {
        player.printError("mech.use-permission");
        return;
      }
      if (hasChair(player.getPlayer())) { // Stand
        removeChair(player.getPlayer());
        event.getPlayer().teleport(event.getClickedBlock().getLocation().add(0.5, 1.5, 0.5));
      } else { // Sit
        if (hasChair(event.getClickedBlock())) {
          player.print("This seat is already occupied.");
          return;
        }
        if (BlockType.canPassThrough(event.getClickedBlock().getRelative(0, -1, 0).getTypeId())) {

          player.printError("This chair has nothing below it!");
          return;
        }
        player
            .getPlayer()
            .teleport(
                event.getClickedBlock().getLocation().add(0.5, 0, 0.5)); // Teleport to the seat
        addChair(player.getPlayer(), event.getClickedBlock());
      }
    }
  }
Exemple #4
0
  private static boolean occupiable(Block block) {

    return BlockType.canPassThrough(block.getTypeId());
  }