@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); shapeR.setProjectionMatrix(cam.combined); batch.setProjectionMatrix(cam.combined); loadingBar.draw(batch, shapeR); }
@Override public void render() { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); shapeR.setProjectionMatrix(cam.combined); batch.setProjectionMatrix(cam.combined); loadingBar.draw(batch, shapeR); }