Exemple #1
0
 @Override
 public void consume(Player player, Message message) {
   log("ChatServer: Received " + message.getType());
   if (message.getType() == Message.MessageType.JOIN_CHAT) {
     JoinChatMessage joinChatMessage = new JoinChatMessage(((JoinChatMessage) message).getMsg());
     server.sendToAll(joinChatMessage);
   } else if (message.getType() == Message.MessageType.CHAT_MSG) {
     ((ChatMessage) message).addNick(player.getName());
     server.sendToAll(message);
   }
 }
  public void updateScores(Array<Player> players, Array<ServerShip> ships, float scoreMultiplier) {
    for (Player p : players) {
      scores.put(p.getId(), 0f);
    }
    // give out points according to what ships are nearby the gathering point

    // first store weights of every ship
    float totalWeight = 0f;
    for (ServerShip ship : ships) {
      float dst = ship.getBody().getWorldCenter().dst(position);
      dst = Math.max(3, dst);
      float weight = 10f / (float) Math.pow(dst, 0.6f);
      // todo multiply with the cost of the ship
      totalWeight += weight;
      long ownerId = ship.getPlayer().getId();
      Float currentWeight = scores.get(ownerId);
      scores.put(ownerId, currentWeight + weight);
    }

    if (totalWeight == 0f) {
      return;
    }

    for (Player p : players) {
      float score = scores.get(p.getId()) / totalWeight * SCORE_PER_TICK * scoreMultiplier;
      p.setScore(p.getScore() + score);
    }
  }