Exemple #1
0
 private static double getScore(
     TetrisGrid grid, TetrisBlock block, int moveHeight, int rowsCleared) {
   double lh = moveHeight + (block.getHeight() - 1) / 2.0;
   int re = rowsCleared;
   int rt = RowTransitions.getRowTransitions(grid);
   int ct = ColumnTransitions.getColumnTransitions(grid);
   int ho = Holes.getHoles(grid);
   int ws = Wells.getWellSumsEl(grid);
   return w[0] * lh + w[1] * re + w[2] * rt + w[3] * ct + w[4] * ho + w[5] * ws;
 }
Exemple #2
0
  @Override
  public AIMove getMove(TetrisGrid grid, Tetromino t, List<Tetromino> next) {
    double bestScore = Double.NEGATIVE_INFINITY;

    int bestColumn = -1;
    int bestOrientation = -1;

    List<TetrisBlock> blocks = t.getBlockChain();
    for (int or = 0; or < blocks.size(); or++) {
      TetrisBlock block = blocks.get(or);
      int maxCol = grid.getWidth() - block.getWidth();
      for (int c = 0; c <= maxCol; c++) {
        int row = grid.getDropRow(c, block);
        if (row + block.getHeight() > grid.getHeight()) {
          continue;
        }
        TetrisGrid subGrid = new TetrisGrid(grid);
        int rowsCleared = subGrid.addAndClearRows(row, c, block);

        if (next.size() > 0) {
          List<TetrisBlock> blocks2 = next.get(0).getBlockChain();
          for (int or2 = 0; or2 < blocks2.size(); or2++) {
            TetrisBlock block2 = blocks2.get(or2);
            int maxCol2 = subGrid.getWidth() - block2.getWidth();
            for (int c2 = 0; c2 <= maxCol2; c2++) {
              int row2 = subGrid.getDropRow(c2, block2);
              if (row2 + block2.getHeight() > subGrid.getHeight()) {
                continue;
              }
              TetrisGrid subGrid2 = new TetrisGrid(subGrid);
              int rowsCleared2 = subGrid2.addAndClearRows(row2, c2, block2);

              double score = getScore(subGrid2, block2, row2, rowsCleared + rowsCleared2);

              if (score > bestScore) {
                bestScore = score;
                bestColumn = c;
                bestOrientation = or;
              }
            }
          }
        } else {
          double score = getScore(subGrid, block, row, rowsCleared);

          if (score > bestScore) {
            bestScore = score;
            bestColumn = c;
            bestOrientation = or;
          }
        }
      }
    }

    return (bestColumn >= 0) ? new AIMove(bestColumn, bestOrientation) : null;
  }