public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (commands.size() < 1) { mob.tell("Chant to whom?"); return false; } String mobName = CMParms.combine(commands, 0).trim().toUpperCase(); MOB target = getTarget(mob, commands, givenTarget); Room newRoom = mob.location(); if (target != null) { newRoom = target.location(); if ((!CMLib.flags().isAnimalIntelligence(target)) || (target.amFollowing() != mob)) { mob.tell("You have no animal follower named '" + mobName + "' here."); return false; } } else { mob.tell("You have no animal follower named '" + mobName + "' here."); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, target, this, verbalCastCode(mob, target, auto), auto ? "" : "^S<S-NAME> chant(s) to <T-NAMESELF>, invoking the a mystical connection.^?"); CMMsg msg2 = CMClass.getMsg(mob, target, this, verbalCastCode(mob, target, auto), null); if ((mob.location().okMessage(mob, msg)) && ((newRoom == mob.location()) || (newRoom.okMessage(mob, msg2)))) { mob.location().send(mob, msg); if (newRoom != mob.location()) newRoom.send(target, msg2); spy = target; beneficialAffect(mob, spy, asLevel, 0); Ability A = spy.fetchEffect(ID()); if (A != null) { mob.addNonUninvokableEffect((Ability) A.copyOf()); A.setAffectedOne(spy); } } } else beneficialVisualFizzle( mob, target, "<S-NAME> chant(s) to <T-NAMESELF>, but the magic fades."); // return whether it worked return success; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { if (mob.fetchEffect("Thief_Hide") != null) { mob.tell("You are already hiding."); return false; } if (mob.isInCombat()) { mob.tell("Not while in combat!"); return false; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; Set<MOB> H = mob.getGroupMembers(new HashSet<MOB>()); if (!H.contains(mob)) H.add(mob); int numBesidesMe = 0; for (Iterator e = H.iterator(); e.hasNext(); ) { MOB M = (MOB) e.next(); if ((M != mob) && (mob.location().isInhabitant(M))) numBesidesMe++; } if (numBesidesMe == 0) { mob.tell("You need a group to set up an ambush!"); return false; } for (int i = 0; i < mob.location().numInhabitants(); i++) { MOB M = mob.location().fetchInhabitant(i); if ((M != null) && (M != mob) && (!H.contains(M)) && (CMLib.flags().canSee(M))) { mob.tell(M, null, null, "<S-NAME> is watching you too closely."); return false; } } boolean success = proficiencyCheck(mob, 0, auto); if (!success) beneficialVisualFizzle(mob, null, "<S-NAME> attempt(s) to set up an ambush, but fail(s)."); else { CMMsg msg = CMClass.getMsg( mob, null, this, auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_HANDS_ACT | CMMsg.MASK_MOVE), "<S-NAME> set(s) up an ambush, directing everyone to hiding places."); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); invoker = mob; Ability hide = CMClass.getAbility("Thief_Hide"); for (Iterator e = H.iterator(); e.hasNext(); ) { MOB M = (MOB) e.next(); hide.invoke(M, M, true, adjustedLevel(mob, asLevel)); } } else success = false; } return success; }
public Item buildMyThing(MOB mob, Room room) { Area A = room.getArea(); boolean bonusWorthy = (Druid_MyPlants.myPlant(room, mob, 0) == null); Vector V = Druid_MyPlants.myAreaPlantRooms(mob, room.getArea()); int pct = 0; if (A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()] > 10) pct = (int) Math.round( 100.0 * CMath.div( V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()])); Item I = buildMyPlant(mob, room); if ((I != null) && ((mob.charStats().getCurrentClass().baseClass().equalsIgnoreCase("Druid")) || (CMSecurity.isASysOp(mob)))) { if (!CMLib.law().isACity(A)) { if (pct > 0) { int newPct = (int) Math.round( 100.0 * CMath.div( V.size(), A.getAreaIStats()[Area.Stats.VISITABLE_ROOMS.ordinal()])); if ((newPct >= 50) && (A.fetchEffect("Chant_DruidicConnection") == null)) { Ability A2 = CMClass.getAbility("Chant_DruidicConnection"); if (A2 != null) A2.invoke(mob, A, true, 0); } } } else if ((bonusWorthy) && (!mob.isMonster())) { long[] num = (long[]) plantBonuses.get(mob.Name() + "/" + room.getArea().Name()); if ((num == null) || (System.currentTimeMillis() - num[1] > (room.getArea().getTimeObj().getDaysInMonth() * room.getArea().getTimeObj().getHoursInDay() * CMProps.getMillisPerMudHour()))) { num = new long[2]; plantBonuses.remove(mob.Name() + "/" + room.getArea().Name()); plantBonuses.put(mob.Name() + "/" + room.getArea().Name(), num); num[1] = System.currentTimeMillis(); } if (V.size() >= num[0]) { num[0]++; if (num[0] < 19) { mob.tell("You have made this city greener."); CMLib.leveler().postExperience(mob, null, null, (int) num[0], false); } } } } return I; }
public boolean tick(Tickable ticking, int tickID) { if ((affected != null) && (affected instanceof Room)) { Room R = (Room) affected; if ((R.myResource() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_VEGETATION) for (int m = 0; m < R.numInhabitants(); m++) { MOB M = R.fetchInhabitant(m); if (M != null) { Ability A = M.fetchEffect("Farming"); if (A == null) A = M.fetchEffect("Foraging"); if (A != null) A.setAbilityCode(2); } } } return super.tick(ticking, tickID); }
public boolean okMessage(final Environmental myHost, final CMMsg msg) { if (affected == null) return super.okMessage(myHost, msg); if (affected instanceof MOB) { MOB mob = (MOB) affected; if ((msg.amITarget(mob)) && (!msg.amISource(mob)) && (mob.location() != msg.source().location()) && (msg.tool() != null) && (msg.tool() instanceof Ability) && (CMath.bset(((Ability) msg.tool()).flags(), Ability.FLAG_SUMMONING)) && (!mob.amDead())) { msg.source() .location() .showHappens( CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!"); return false; } } else if (affected instanceof Room) { Room R = (Room) affected; if ((msg.tool() != null) && (msg.tool() instanceof Ability) && (CMath.bset(((Ability) msg.tool()).flags(), Ability.FLAG_SUMMONING))) { Ability A = (Ability) msg.tool(); if (((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_CHANT) || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SPELL) || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_PRAYER) || ((A.classificationCode() & Ability.ALL_ACODES) == Ability.ACODE_SONG)) { if ((msg.source().location() != null) && (msg.source().location() != R)) msg.source() .location() .showHappens( CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!"); R.showHappens( CMMsg.MSG_OK_VISUAL, "Magical energy fizzles and is absorbed into the air!"); } return false; } } return super.okMessage(myHost, msg); }
public List<Ability> getClanLevelEffectsList(final MOB mob, final Integer level) { if (clanEffectNames == null) return empty; if ((clanEffectMap == null) && (clanEffectNames != null) && (clanEffectLevels != null) && (clanEffectParms != null)) clanEffectMap = new Hashtable<Integer, List<Ability>>(); if (clanEffectMap == null) return empty; if (clanEffectMap.containsKey(level)) return clanEffectMap.get(level); final CMObjUniqSortSVec<Ability> finalV = new CMObjUniqSortSVec<Ability>(); for (int v = 0; v < clanEffectLevels.length; v++) { if ((clanEffectLevels[v] <= level.intValue()) && (clanEffectNames.length > v) && (clanEffectParms.length > v)) { Ability A = CMClass.getAbility(clanEffectNames[v]); if (A != null) { // mob was set to null here to make the cache map actually relevant .. see caching below A.setProficiency(CMLib.ableMapper().getMaxProficiency((MOB) null, true, A.ID())); A.setMiscText(clanEffectParms[v]); A.makeNonUninvokable(); A.setSavable(false); // must go AFTER the ablve finalV.add(A); } } } finalV.trimToSize(); clanEffectMap.put(level, finalV); return finalV; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { MOB target = getTargetAnywhere(mob, commands, givenTarget, false, true, false); if (target == null) return false; Ability A = target.fetchEffect(ID()); if (A != null) { A.unInvoke(); mob.tell(target.Name() + " is released from his freezedness."); return true; } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = proficiencyCheck(mob, 0, auto); if (success) { CMMsg msg = CMClass.getMsg( mob, target, this, CMMsg.MASK_MOVE | CMMsg.TYP_JUSTICE | (auto ? CMMsg.MASK_ALWAYS : 0), auto ? "A frozen chill falls upon <T-NAME>!" : "^F<S-NAME> freeze(s) <T-NAMESELF>.^?"); CMLib.color().fixSourceFightColor(msg); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); mob.location().show(target, null, CMMsg.MSG_OK_VISUAL, "<S-NAME> <S-IS-ARE> frozen!"); beneficialAffect(mob, target, asLevel, Ability.TICKS_ALMOST_FOREVER); Log.sysOut("Freeze", mob.name() + " freezed " + target.name() + "."); } } else return beneficialVisualFizzle( mob, target, "<S-NAME> attempt(s) to freeze <T-NAMESELF>, but fail(s)."); return success; }
public ChameleonList<Ability> getClanLevelEffects(final MOB mob, final Integer level) { if (level == null) return getEmptyClanLevelEffects(mob); final DefaultClanGovernment myGovt = this; final List<Ability> myList = getClanLevelEffectsList(mob, level); final List<Ability> finalV = new Vector<Ability>(myList.size()); for (final Ability A : myList) { Ability finalA = (Ability) A.copyOf(); finalA.makeNonUninvokable(); finalA.setSavable(false); // must come AFTER the above finalA.setAffectedOne(mob); finalV.add(finalA); } final ChameleonList<Ability> finalFinalV; if (mob == null) { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { return false; } public void rebuild(final ChameleonList<Ability> me) {} }); } else { finalFinalV = new ChameleonList<Ability>( finalV, new ChameleonList.Signaler<Ability>(myList) { public boolean isDeprecated() { if ((mob == null) || (mob.amDestroyed())) return true; final Clan C = mob.getMyClan(); if (C == null) return true; if ((C.getGovernment() != myGovt) || (getClanLevelEffectsList(mob, Integer.valueOf(C.getClanLevel())) != oldReferenceListRef.get())) return true; return false; } public void rebuild(final ChameleonList<Ability> me) { final Clan C = (mob != null) ? mob.getMyClan() : null; if ((mob == null) || (mob.amDestroyed()) || (C == null)) me.changeMeInto(getEmptyClanLevelEffects(mob)); else me.changeMeInto( C.getGovernment() .getClanLevelEffects(mob, Integer.valueOf(C.getClanLevel()))); } }); } return finalFinalV; }
public List<Ability> getClanLevelAbilities(Integer level) { if ((clanAbilityMap == null) && (clanAbilityNames != null) && (clanAbilityLevels != null) && (clanAbilityProficiencies != null) && (clanAbilityQuals != null)) { CMLib.ableMapper().delCharMappings(ID()); // necessary for a "clean start" clanAbilityMap = new Hashtable<Integer, List<Ability>>(); for (int i = 0; i < clanAbilityNames.length; i++) { CMLib.ableMapper() .addDynaAbilityMapping( ID(), clanAbilityLevels[i], clanAbilityNames[i], clanAbilityProficiencies[i], "", !clanAbilityQuals[i], false); } } if (clanAbilityMap == null) return empty; if (clanAbilityMap.containsKey(level)) return clanAbilityMap.get(level); List<AbilityMapper.AbilityMapping> V = CMLib.ableMapper().getUpToLevelListings(ID(), level.intValue(), true, true); CMObjUniqSortSVec<Ability> finalV = new CMObjUniqSortSVec<Ability>(); for (AbilityMapper.AbilityMapping able : V) { Ability A = CMClass.getAbility(able.abilityID); if (A != null) { A.setProficiency(CMLib.ableMapper().getDefaultProficiency(ID(), false, A.ID())); A.setSavable(false); A.setMiscText(CMLib.ableMapper().getDefaultParm(ID(), false, A.ID())); finalV.add(A); } } finalV.trimToSize(); clanAbilityMap.put(level, finalV); return finalV; }
public List<Ability> returnOffensiveAffects(MOB caster, Physical fromMe) { MOB newMOB = CMClass.getFactoryMOB(); MOB newerMOB = CMClass.getFactoryMOB(); Vector offenders = new Vector(1); CMMsg msg = CMClass.getMsg(newMOB, newerMOB, null, CMMsg.MSG_LOOK, null); for (int a = 0; a < fromMe.numEffects(); a++) // personal { Ability A = fromMe.fetchEffect(a); if (A != null) { newMOB.recoverPhyStats(); A.affectPhyStats(newMOB, newMOB.phyStats()); if ((!CMLib.flags().canSee(newMOB)) || (!A.okMessage(newMOB, msg))) if ((A.invoker() == null) || ((A.invoker() != null) && (A.invoker().phyStats().level()) <= (caster.phyStats().level() + 1 + (2 * getXLEVELLevel(caster))))) offenders.addElement(A); } } newMOB.destroy(); newerMOB.destroy(); return offenders; }
public String getHelpStr() { if (getLongDesc().length() == 0) return null; if (helpStr == null) { StringBuilder str = new StringBuilder("\n\rOrganization type: " + getName() + "\n\r\n\r"); str.append(getLongDesc()).append("\n\r"); str.append("\n\rAuthority Chart:\n\r\n\r"); final List<ClanPosition> showablePositions = new Vector<ClanPosition>(); for (ClanPosition P : getPositions()) { boolean showMe = false; for (Clan.Authority a : P.getFunctionChart()) if (a == Authority.CAN_DO) showMe = true; if (showMe) showablePositions.add(P); } final List<ClanPosition> sortedPositions = new Vector<ClanPosition>(); while (sortedPositions.size() < showablePositions.size()) { ClanPosition highPos = null; for (ClanPosition P : showablePositions) if ((!sortedPositions.contains(P)) && ((highPos == null) || (highPos.getRank() < P.getRank()))) highPos = P; sortedPositions.add(highPos); } final int[] posses = new int[sortedPositions.size()]; int posTotalLen = 0; for (int p = 0; p < sortedPositions.size(); p++) { posses[p] = sortedPositions.get(p).getName().length() + 2; posTotalLen += posses[p]; } int funcMaxLen = 0; int funcTotal = 0; String[] functionNames = new String[Clan.Function.values().length]; for (int f = 0; f < Clan.Function.values().length; f++) { Clan.Function func = Clan.Function.values()[f]; funcTotal += func.name().length() + 1; if (func.name().length() > funcMaxLen) funcMaxLen = func.name().length() + 1; functionNames[f] = func.name(); } int funcAvg = funcTotal / Clan.Function.values().length; int funcMaxAvg = (int) CMath.round((double) funcAvg * 1.3); while ((funcMaxLen > funcMaxAvg) && ((funcMaxAvg + posTotalLen) > 78)) funcMaxLen--; if (posses.length > 0) while ((funcMaxLen + posTotalLen) > 78) { int highPos = 0; for (int p = 1; p < sortedPositions.size(); p++) if (posses[p] > posses[highPos]) highPos = p; posTotalLen--; posses[highPos]--; } final int commandColLen = funcMaxLen; str.append(CMStrings.padRight("Command", commandColLen - 1)).append("!"); for (int p = 0; p < posses.length; p++) { ClanPosition pos = sortedPositions.get(p); String name = CMStrings.capitalizeAndLower(pos.getName().replace('_', ' ')); str.append(CMStrings.padRight(name, posses[p] - 1)); if (p < posses.length - 1) str.append("!"); } str.append("\n\r"); Object lineDraw = new Object() { private static final String line = "----------------------------------------------------------------------------"; public String toString() { StringBuilder s = new StringBuilder(""); s.append(line.substring(0, commandColLen - 1)).append("+"); for (int p = 0; p < posses.length; p++) { s.append(CMStrings.padRight(line, posses[p] - 1)); if (p < posses.length - 1) s.append("+"); } return s.toString(); } }; str.append(lineDraw.toString()).append("\n\r"); for (Clan.Function func : Clan.Function.values()) { String fname = CMStrings.capitalizeAndLower(func.toString().replace('_', ' ')); str.append(CMStrings.padRight(fname, commandColLen - 1)).append("!"); for (int p = 0; p < sortedPositions.size(); p++) { ClanPosition pos = sortedPositions.get(p); Authority auth = pos.getFunctionChart()[func.ordinal()]; String x = ""; if (auth == Authority.CAN_DO) x = "X"; else if (auth == Authority.MUST_VOTE_ON) x = "v"; str.append(CMStrings.padCenter(x, posses[p] - 1)); if (p < posses.length - 1) str.append("!"); } str.append("\n\r").append(lineDraw.toString()).append("\n\r"); } /* protected String[] clanEffectNames =null; protected int[] clanEffectLevels =null; protected String[] clanEffectParms =null; protected String[] clanAbilityNames =null; protected int[] clanAbilityLevels =null; protected int[] clanAbilityProficiencies=null; protected boolean[] clanAbilityQuals =null; */ if ((clanAbilityLevels != null) && (clanEffectLevels != null) && (clanAbilityLevels.length > 0) && (clanEffectLevels.length > 0)) { str.append("\n\rBenefits per Clan Level:\n\r"); int maxLevel = -1; for (int x : clanEffectLevels) if (x > maxLevel) maxLevel = x; for (int x : clanAbilityLevels) if (x > maxLevel) maxLevel = x; for (int l = 1; l <= maxLevel; l++) { final List<String> levelBenefits = new LinkedList<String>(); for (int x = 0; x < clanEffectLevels.length; x++) if (clanEffectLevels[x] == l) { final Ability A = CMClass.getAbility(clanEffectNames[x]); if (A != null) { A.setMiscText(clanEffectParms[x]); String desc = A.accountForYourself(); if ((desc == null) || (desc.length() == 0)) desc = "Members gain the following effect: " + A.name(); levelBenefits.add(desc); } } for (int x = 0; x < clanAbilityLevels.length; x++) if (clanAbilityLevels[x] == l) { final Ability A = CMClass.getAbility(clanAbilityNames[x]); if (A != null) { if (clanAbilityQuals[x]) levelBenefits.add("Members qualify for: " + A.name()); else levelBenefits.add("Members automatically gain: " + A.name()); } } for (final String bene : levelBenefits) str.append("Level " + l + ": " + bene + "\n\r"); } } helpStr = str.toString(); } return helpStr; }
public boolean tick(Tickable ticking, int tickID) { int realLastWeather = super.lastWeather; if (!super.tick(ticking, tickID)) return false; Area A = CMLib.map().areaLocation(ticking); if (A == null) return false; Climate C = A.getClimateObj(); if (C == null) return false; lastWeather = realLastWeather; // handle freeze overs if ((coldWeather(lastWeather)) && (coldWeather(C.weatherType(null))) && (lastWeather != C.weatherType(null)) && (A.getTimeObj().getSeasonCode() == TimeClock.SEASON_WINTER) && (CMLib.dice().rollPercentage() < freezeOverChance)) { if (ticking instanceof Room) { Room R = (Room) ticking; if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE) && (CMLib.dice().rollPercentage() < freezeOverChance) && (R instanceof Drink) && (((Drink) R).liquidType() == RawMaterial.RESOURCE_FRESHWATER)) { Ability A2 = CMClass.getAbility("Spell_IceSheet"); if (A2 != null) { MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, R, true, 0); mob.destroy(); } } } else for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { Room R = (Room) e.nextElement(); if ((R.domainType() == Room.DOMAIN_OUTDOORS_WATERSURFACE) && (CMLib.dice().rollPercentage() < freezeOverChance)) { Ability A2 = CMClass.getAbility("Spell_IceSheet"); if (A2 != null) { MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, R, true, 0); mob.destroy(); } } } } if ((botherDown--) == 1) { resetBotherTicks(); switch (C.weatherType(null)) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: case Climate.WEATHER_HAIL: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: for (Enumeration<Room> r = A.getProperMap(); r.hasMoreElements(); ) { Room R = (Room) r.nextElement(); if (CMLib.map().hasASky(R)) for (int i = 0; i < R.numInhabitants(); i++) { MOB mob = R.fetchInhabitant(i); if ((mob != null) && (!mob.isMonster()) && (CMLib.flags().aliveAwakeMobile(mob, true)) && (CMath.bset(mob.getBitmap(), MOB.ATT_AUTOWEATHER))) mob.tell(C.getWeatherDescription(A)); } } break; } } if ((diseaseDown--) == 1) { resetDiseaseTicks(); int coldChance = 0; int fluChance = 0; int frostBiteChance = 0; int heatExhaustionChance = 0; switch (C.weatherType(null)) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: coldChance = 99; fluChance = 25; frostBiteChance = 15; break; case Climate.WEATHER_HAIL: coldChance = 50; frostBiteChance = 10; break; case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: coldChance = 25; break; case Climate.WEATHER_WINTER_COLD: coldChance = 75; fluChance = 10; frostBiteChance = 5; break; case Climate.WEATHER_HEAT_WAVE: heatExhaustionChance = 15; break; case Climate.WEATHER_DROUGHT: heatExhaustionChance = 20; break; } for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster())) continue; MOB M = S.mob(); Room R = M.location(); if ((R.domainConditions() & Room.CONDITION_COLD) > 0) { if (coldChance > 0) coldChance += 10; if (coldChance > 0) fluChance += 5; // yes, cold is related this way to flu if (frostBiteChance > 0) frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.5)); } if ((R.domainConditions() & Room.CONDITION_HOT) > 0) { if (heatExhaustionChance > 0) heatExhaustionChance += 10; } if ((R.domainConditions() & Room.CONDITION_WET) > 0) { if (coldChance > 0) coldChance += 5; if (heatExhaustionChance > 5) heatExhaustionChance -= 5; if (frostBiteChance > 0) frostBiteChance = frostBiteChance + (int) Math.round(CMath.mul(frostBiteChance, 0.25)); } int save = (M.charStats().getSave(CharStats.STAT_SAVE_COLD) + M.charStats().getSave(CharStats.STAT_SAVE_WATER)) / 2; if ((CMLib.dice().rollPercentage() < (coldChance - save)) && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) { long coveredPlaces = 0; for (int l = 0; l < ALL_COVERED_SPOTS.length; l++) if (M.getWearPositions(ALL_COVERED_SPOTS[l]) == 0) coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l]; Item I = null; for (int i = 0; i < M.numItems(); i++) { I = M.getItem(i); if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue; if (I.amWearingAt(Wearable.WORN_ABOUT_BODY)) coveredPlaces = coveredPlaces | Wearable.WORN_TORSO | Wearable.WORN_LEGS; for (int l = 0; l < ALL_COVERED_SPOTS.length; l++) if (I.amWearingAt(ALL_COVERED_SPOTS[l])) coveredPlaces = coveredPlaces | ALL_COVERED_SPOTS[l]; } if ((coveredPlaces != ALL_COVERED_CODE) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_Cold"); if (CMLib.dice().rollPercentage() < (fluChance + (((M.location().domainConditions() & Room.CONDITION_WET) > 0) ? 10 : 0))) COLD = CMClass.getAbility("Disease_Flu"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } if ((CMLib.dice().rollPercentage() < (frostBiteChance - save)) && ((C.weatherType(M.location()) != Climate.WEATHER_CLEAR))) { long unfrostedPlaces = 0; for (int l = 0; l < ALL_FROST_SPOTS.length; l++) if (M.getWearPositions(ALL_FROST_SPOTS[l]) == 0) unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l]; Item I = null; for (int i = 0; i < M.numItems(); i++) { I = M.getItem(i); if ((I == null) || (I.amWearingAt(Wearable.IN_INVENTORY))) continue; for (int l = 0; l < ALL_FROST_SPOTS.length; l++) if (I.amWearingAt(ALL_FROST_SPOTS[l])) unfrostedPlaces = unfrostedPlaces | ALL_FROST_SPOTS[l]; } if ((unfrostedPlaces != ALL_FROST_CODE) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_FrostBite"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } if ((heatExhaustionChance > 0) && (CMLib.dice().rollPercentage() < (heatExhaustionChance - M.charStats().getSave(CharStats.STAT_SAVE_FIRE))) && (C.weatherType(M.location()) != Climate.WEATHER_CLEAR) && (!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { Ability COLD = CMClass.getAbility("Disease_HeatExhaustion"); if ((COLD != null) && (M.fetchEffect(COLD.ID()) == null)) COLD.invoke(M, M, true, 0); } } } if ((rumbleDown--) == 1) { resetRumbleTicks(); for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (!CMath.bset(S.mob().getBitmap(), MOB.ATT_AUTOWEATHER))) continue; Room R = S.mob().location(); if (R != null) { switch (C.weatherType(null)) { case Climate.WEATHER_THUNDERSTORM: { if (C.weatherType(R) != Climate.WEATHER_THUNDERSTORM) { if ((R.domainType() & Room.INDOORS) > 0) { if ((R.getArea() != null) && CMath.div( R.getArea().getAreaIStats()[Area.Stats.INDOOR_ROOMS.ordinal()], R.getArea().properSize()) < 0.90) S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard outside.^?" + CMProps.msp("thunder.wav", 40)); } else S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard.^?" + CMProps.msp("thunder.wav", 40)); } else if (R.getArea().getTimeObj().getTODCode() == TimeClock.TIME_DAY) S.mob() .tell( "^JA thunderous rumble and CRACK of lightning can be heard as the pounding rain soaks you.^?" + CMProps.msp("thunderandrain.wav", 40)); else S.mob() .tell( "^JA bolt of lightning streaks across the sky as the pounding rain soaks you!^?" + CMProps.msp("thunderandrain.wav", 40)); break; } case Climate.WEATHER_BLIZZARD: if (C.weatherType(R) == Climate.WEATHER_BLIZZARD) S.mob() .tell( "^JSwirling clouds of snow buffet you.^?" + CMProps.msp("blizzard.wav", 40)); break; case Climate.WEATHER_SNOW: if (C.weatherType(R) == Climate.WEATHER_SNOW) S.mob().tell("^JSnowflakes fall lightly on you.^?"); break; case Climate.WEATHER_DUSTSTORM: if (C.weatherType(R) == Climate.WEATHER_DUSTSTORM) S.mob() .tell( "^JSwirling clouds of dust assault you.^?" + CMProps.msp("windy.wav", 40)); break; case Climate.WEATHER_HAIL: if (C.weatherType(R) == Climate.WEATHER_HAIL) S.mob() .tell( "^JYou are being pelleted by hail! Ouch!^?" + CMProps.msp("hail.wav", 40)); break; case Climate.WEATHER_RAIN: if (C.weatherType(R) == Climate.WEATHER_RAIN) S.mob().tell("^JThe rain is soaking you!^?" + CMProps.msp("rainlong.wav", 40)); break; case Climate.WEATHER_SLEET: if (C.weatherType(R) == Climate.WEATHER_SLEET) S.mob() .tell( "^JCold and blistering sleet is soaking you numb!^?" + CMProps.msp("rain.wav", 40)); break; case Climate.WEATHER_WINDY: if (C.weatherType(R) == Climate.WEATHER_WINDY) S.mob().tell("^JThe wind gusts around you.^?" + CMProps.msp("wind.wav", 40)); break; } } } } if ((lightningDown--) == 1) { resetLightningTicks(); if (C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) { boolean playerAround = false; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue; playerAround = true; } if (playerAround) { Room R = A.getRandomProperRoom(); MOB M = R.fetchRandomInhabitant(); if (M != null) { Ability A2 = CMClass.getAbility("Chant_SummonLightning"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } } else R = null; Room R2 = null; for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { R2 = (Room) e.nextElement(); if ((R2 != R) && (R2.numInhabitants() > 0)) if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY) || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) { if ((R2.domainType() & Room.INDOORS) > 0) R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA thunderous rumble and crack of lightning can be heard outside.^?" + CMProps.msp("thunder2.wav", 40)); else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA thunderous rumble and crack of lightning can be heard.^?" + CMProps.msp("thunder2.wav", 40)); } else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JYou hear a thunderous rumble as a bolt of lightning streaks across the sky!^?" + CMProps.msp("thunder3.wav", 40)); } } } } if ((tornadoDown--) == 1) { resetTornadoTicks(); if ((C.weatherType(null) == Climate.WEATHER_THUNDERSTORM) || (C.weatherType(null) == Climate.WEATHER_WINDY)) { boolean playerAround = false; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_THUNDERSTORM)) continue; playerAround = true; } if (playerAround) { Room R = A.getRandomProperRoom(); MOB M = R.fetchRandomInhabitant(); if (M != null) { Ability A2 = CMClass.getAbility("Chant_SummonTornado"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); MOB mob = CMLib.map().getFactoryMOB(R); A2.invoke(mob, null, true, 0); mob.destroy(); } } else R = null; Room R2 = null; for (Enumeration<Room> e = A.getProperMap(); e.hasMoreElements(); ) { R2 = (Room) e.nextElement(); if ((R2 != R) && (R2.numInhabitants() > 0)) if ((A.getTimeObj().getTODCode() == TimeClock.TIME_DAY) || (C.weatherType(R2) != Climate.WEATHER_THUNDERSTORM)) { if ((R2.domainType() & Room.INDOORS) > 0) R2.showHappens( CMMsg.MSG_OK_ACTION, "^JThe terrible rumble of a tornado can be heard outside.^?" + CMProps.msp("tornado.wav", 40)); else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JThe terrible rumble of a tornado can be heard.^?" + CMProps.msp("tornado.wav", 40)); } else R2.showHappens( CMMsg.MSG_OK_ACTION, "^JA huge and terrible tornado touches down somewhere near by.^?" + CMProps.msp("tornado.wav", 40)); } } } } if ((dustDown--) == 1) { resetDustTicks(); if (C.weatherType(null) == Climate.WEATHER_DUSTSTORM) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM)) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = R.fetchRandomInhabitant(); if ((M != null) && (C.weatherType(R) == Climate.WEATHER_DUSTSTORM) && (!CMLib.flags().isSleeping(M))) { Ability A2 = CMClass.getAbility("Skill_Dirt"); if (A2 != null) A2.invoke(M, M, true, 0); } } } } if ((hailDown--) == 1) { resetHailTicks(); if (C.weatherType(null) == Climate.WEATHER_HAIL) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || (C.weatherType(S.mob().location()) != Climate.WEATHER_HAIL)) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = R.fetchRandomInhabitant(); Ability A2 = CMClass.getAbility("Chant_SummonHail"); if ((A2 != null) && (C.weatherType(R) == Climate.WEATHER_HAIL)) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } } } } if ((C.weatherType(null) == Climate.WEATHER_DROUGHT) && (CMLib.dice().rollPercentage() < droughtFireChance)) { Room R = CMLib.map().roomLocation((Environmental) ticking); if ((R == null) && (ticking instanceof Area)) R = ((Area) ticking).getRandomProperRoom(); if ((R != null) && ((R.domainType() & Room.INDOORS) == 0) && (R.domainType() != Room.DOMAIN_OUTDOORS_SWAMP) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && ((R.domainConditions() & Room.CONDITION_WET) == 0)) { Item I = R.getRandomItem(); if ((I != null) && (CMLib.flags().isGettable(I))) switch (I.material() & RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_LEATHER: case RawMaterial.MATERIAL_PAPER: case RawMaterial.MATERIAL_VEGETATION: case RawMaterial.MATERIAL_WOODEN: { Ability A2 = CMClass.getAbility("Burning"); MOB mob = CMLib.map().getFactoryMOB(R); R.showHappens( CMMsg.MSG_OK_VISUAL, I.Name() + " spontaneously combusts in the seering heat!" + CMProps.msp("fire.wav", 40)); A2.invoke(mob, I, true, 0); mob.destroy(); } break; } } } if ((gustDown--) == 1) { resetGustTicks(); if ((C.weatherType(null) == Climate.WEATHER_WINDY) || (C.weatherType(null) == Climate.WEATHER_BLIZZARD) || (C.weatherType(null) == Climate.WEATHER_DUSTSTORM)) { Vector choices = new Vector(); Room R = null; for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster()) || ((C.weatherType(S.mob().location()) != Climate.WEATHER_WINDY) && (C.weatherType(S.mob().location()) != Climate.WEATHER_BLIZZARD) && (C.weatherType(S.mob().location()) != Climate.WEATHER_DUSTSTORM))) continue; R = S.mob().location(); if ((R != null) && (!choices.contains(R))) choices.addElement(R); } if (choices.size() > 0) { R = (Room) choices.elementAt(CMLib.dice().roll(1, choices.size(), -1)); MOB M = CMLib.map().getFactoryMOB(R); Ability A2 = CMClass.getAbility("Chant_WindGust"); if (A2 != null) { A2.setMiscText("RENDER MUNDANE"); A2.invoke(M, M, true, M.phyStats().level()); } M.destroy(); } } } if ((rustDown--) == 1) { resetRustTicks(); for (Session S : CMLib.sessions().localOnlineIterable()) { if ((S.mob() == null) || (S.mob().location() == null) || (S.mob().location().getArea() != A) || (S.mob().isMonster())) continue; int rustChance = 0; switch (C.weatherType(S.mob().location())) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SLEET: case Climate.WEATHER_SNOW: rustChance = 5; break; case Climate.WEATHER_HAIL: rustChance = 5; break; case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_RAIN: rustChance = 5; break; } MOB M = S.mob(); Room R = M.location(); switch (R.domainType()) { case Room.DOMAIN_INDOORS_UNDERWATER: case Room.DOMAIN_INDOORS_WATERSURFACE: case Room.DOMAIN_OUTDOORS_WATERSURFACE: case Room.DOMAIN_OUTDOORS_UNDERWATER: rustChance += 5; break; default: break; } if ((R.domainConditions() & Room.CONDITION_WET) > 0) rustChance += 2; if (CMLib.dice().rollPercentage() < rustChance) { int weatherType = C.weatherType(R); Vector rustThese = new Vector(); for (int i = 0; i < M.numItems(); i++) { Item I = M.getItem(i); if (I == null) continue; if ((!I.amWearingAt(Wearable.IN_INVENTORY)) && (((I.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_METAL)) && (I.subjectToWearAndTear()) && ((CMLib.dice().rollPercentage() > I.phyStats().ability() * 25))) rustThese.addElement(I); else if (I.amWearingAt(Wearable.WORN_ABOUT_BODY) && (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL))) { rustThese.clear(); break; } } if (R != null) for (int i = 0; i < rustThese.size(); i++) { Item I = (Item) rustThese.elementAt(i); CMMsg msg = CMClass.getMsg( M, I, null, CMMsg.MASK_ALWAYS | CMMsg.TYP_WATER, (weatherType != 0) ? "<T-NAME> rusts." : "<T-NAME> rusts in the water.", CMMsg.TYP_WATER, null, CMMsg.NO_EFFECT, null); if (R.okMessage(M, msg)) { R.send(M, msg); if (msg.value() <= 0) { I.setUsesRemaining(I.usesRemaining() - 1); if (I.usesRemaining() <= 0) { msg = CMClass.getMsg( M, null, null, CMMsg.MSG_OK_VISUAL, I.name() + " is destroyed!", null, I.name() + " carried by " + M.name() + " is destroyed!"); if (R.okMessage(M, msg)) R.send(M, msg); I.destroy(); } } } } } } } if (ticking instanceof Room) lastWeather = C.weatherType((Room) ticking); else lastWeather = C.weatherType(null); return true; }
public boolean okMessage(Environmental host, CMMsg msg) { if (!super.okMessage(host, msg)) return false; Room R = msg.source().location(); if ((host instanceof Area) && (R != null) && (R.getArea() != host)) return true; int weather = weather(host, R); // first handle the effect of storms on ranged // weapons if ((msg.targetMinor() == CMMsg.TYP_WEAPONATTACK) && (msg.source().rangeToTarget() != 0) && (msg.tool() instanceof Item) && (!(msg.tool() instanceof Electronics)) && ((msg.sourceMinor() == CMMsg.TYP_THROW) || ((msg.tool() instanceof Weapon) && ((((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_RANGED) || (((Weapon) msg.tool()).weaponClassification() == Weapon.CLASS_THROWN))))) { switch (weather) { case Climate.WEATHER_WINDY: case Climate.WEATHER_THUNDERSTORM: case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_DUSTSTORM: { if ((CMLib.dice().rollPercentage() < windsheer) && (R != null)) { R.show( msg.source(), msg.target(), msg.tool(), CMMsg.MSG_OK_ACTION, "^WThe strong wind blows <S-YOUPOSS> attack against <T-NAMESELF> with <O-NAME> off target.^?"); return false; } break; } } } // then try to handle slippage in wet weather if (((msg.sourceMajor(CMMsg.MASK_MOVE))) && (R != null)) { String what = null; switch (weather) { case Climate.WEATHER_BLIZZARD: case Climate.WEATHER_SNOW: if (CMLib.dice().rollPercentage() < snowSlipChance) what = "cold wet"; break; case Climate.WEATHER_RAIN: case Climate.WEATHER_THUNDERSTORM: if (CMLib.dice().rollPercentage() < rainSlipChance) what = "slippery wet"; break; case Climate.WEATHER_SLEET: if (CMLib.dice().rollPercentage() < sleetSlipChance) what = "icy"; break; } if ((what != null) && (!CMLib.flags().isInFlight(msg.source())) && (R.domainType() != Room.DOMAIN_OUTDOORS_AIR) && (R.domainType() != Room.DOMAIN_OUTDOORS_WATERSURFACE) && (R.domainType() != Room.DOMAIN_OUTDOORS_UNDERWATER) && (CMLib.dice().rollPercentage() > ((msg.source().charStats().getStat(CharStats.STAT_DEXTERITY) * 3) + 25))) { int oldDisposition = msg.source().basePhyStats().disposition(); oldDisposition = oldDisposition & (~(PhyStats.IS_SLEEPING | PhyStats.IS_SNEAKING | PhyStats.IS_SITTING)); msg.source().basePhyStats().setDisposition(oldDisposition | PhyStats.IS_SITTING); msg.source().recoverPhyStats(); R.show( msg.source(), null, CMMsg.MSG_OK_ACTION, "^W<S-NAME> slip(s) on the " + what + " ground.^?"); return false; } } if ((R != null) && (weather == Climate.WEATHER_BLIZZARD)) { Ability A = CMClass.getAbility("Spell_ObscureSelf"); if (A != null) { A.setAffectedOne(msg.source()); if (!A.okMessage(msg.source(), msg)) return false; } } return true; }
public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) { String whom = CMParms.combine(commands, 0); int dirCode = Directions.getGoodDirectionCode(whom); if (!CMLib.flags().canHear(mob)) { mob.tell("You don't hear anything."); return false; } if (room != null) for (final Enumeration<Ability> a = room.effects(); a.hasMoreElements(); ) { final Ability A = a.nextElement(); if ((A.ID().equals(ID())) && (invoker() == mob)) A.unInvoke(); } room = null; if (dirCode < 0) room = mob.location(); else { if ((mob.location().getRoomInDir(dirCode) == null) || (mob.location().getExitInDir(dirCode) == null)) { mob.tell("Listen which direction?"); return false; } room = mob.location().getRoomInDir(dirCode); if ((room.domainType() & Room.INDOORS) == 0) { mob.tell("You can only listen indoors."); return false; } } if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false; boolean success = false; CMMsg msg = CMClass.getMsg( mob, null, this, auto ? CMMsg.MSG_OK_ACTION : (CMMsg.MSG_DELICATE_SMALL_HANDS_ACT), CMMsg.MSG_OK_VISUAL, CMMsg.MSG_OK_VISUAL, "<S-NAME> listen(s)" + ((dirCode < 0) ? "" : " " + Directions.getDirectionName(dirCode)) + "."); if (mob.location().okMessage(mob, msg)) { mob.location().send(mob, msg); success = proficiencyCheck(mob, 0, auto); int numberHeard = 0; int levelsHeard = 0; for (int i = 0; i < room.numInhabitants(); i++) { MOB inhab = room.fetchInhabitant(i); if ((inhab != null) && (!CMLib.flags().isSneaking(inhab)) && (!CMLib.flags().isHidden(inhab)) && (inhab != mob)) { numberHeard++; if (inhab.phyStats().level() > (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)))) levelsHeard += (inhab.phyStats().level() - (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)))); } } if ((success) && (numberHeard > 0)) { if (((proficiency() + (getXLEVELLevel(mob) * 10)) > (50 + levelsHeard)) || (room == mob.location())) { mob.tell("You definitely hear " + numberHeard + " creature(s)."); if (proficiency() > ((room == mob.location()) ? 50 : 75)) { sourceRoom = mob.location(); beneficialAffect(mob, room, asLevel, ((room == mob.location()) ? 0 : 10)); } } else mob.tell("You definitely hear something."); } else mob.tell("You don't hear anything."); } return success; }