public void makePuddle(Room R, int oldWeather, int newWeather) {
   for (int i = 0; i < R.numItems(); i++) {
     final Item I = R.getItem(i);
     if ((I instanceof Drink)
         && (!CMLib.flags().isGettable(I))
         && ((I.name().toLowerCase().indexOf("puddle") >= 0)
             || (I.name().toLowerCase().indexOf("snow") >= 0))) return;
   }
   final Item I = CMClass.getItem("GenLiquidResource");
   CMLib.flags().setGettable(I, false);
   ((Drink) I).setLiquidHeld(100);
   ((Drink) I).setLiquidRemaining(100);
   ((Drink) I).setLiquidType(RawMaterial.RESOURCE_FRESHWATER);
   I.setMaterial(RawMaterial.RESOURCE_FRESHWATER);
   I.basePhyStats().setDisposition(I.basePhyStats().disposition() | PhyStats.IS_UNSAVABLE);
   CMLib.materials().addEffectsToResource(I);
   I.recoverPhyStats();
   if (coldWetWeather(oldWeather)) {
     I.setName(L("some snow"));
     I.setDisplayText(L("some snow rests on the ground here."));
     I.setDescription(L("the snow is white and still quite cold!"));
   } else {
     I.setName(L("a puddle of water"));
     I.setDisplayText(L("a puddle of water has formed here."));
     I.setDescription(L("It looks drinkable."));
   }
   R.addItem(I, ItemPossessor.Expire.Monster_EQ);
   R.recoverRoomStats();
 }
 @Override
 public List<Item> getTrapComponents() {
   final List<Item> V = new Vector<Item>();
   for (int i = 0; i < 100; i++)
     V.add(CMLib.materials().makeItemResource(RawMaterial.RESOURCE_IRON));
   return V;
 }
Exemple #3
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 @Override
 public void executeMsg(final Environmental myHost, final CMMsg msg) {
   super.executeMsg(myHost, msg);
   if (msg.amITarget(this) && (msg.targetMinor() == CMMsg.TYP_DRINK)) {
     final MOB mob = msg.source();
     final boolean thirsty = mob.curState().getThirst() <= 0;
     final boolean full =
         !mob.curState().adjThirst(thirstQuenched(), mob.maxState().maxThirst(mob.baseWeight()));
     if (thirsty) mob.tell(L("You are no longer thirsty."));
     else if (full) mob.tell(L("You have drunk all you can."));
   } else if ((msg.tool() == this)
       && (msg.targetMinor() == CMMsg.TYP_FILL)
       && (msg.target() instanceof Container)
       && (((Container) msg.target()).capacity() > 0)) {
     final Container container = (Container) msg.target();
     final Item I = CMClass.getItem("GenLiquidResource");
     I.setName(L("some milk"));
     I.setDisplayText(L("some milk has been left here."));
     I.setDescription(L("It looks like milk"));
     I.setMaterial(RawMaterial.RESOURCE_MILK);
     I.setBaseValue(RawMaterial.CODES.VALUE(RawMaterial.RESOURCE_MILK));
     I.basePhyStats().setWeight(1);
     CMLib.materials().addEffectsToResource(I);
     I.recoverPhyStats();
     I.setContainer(container);
     if (container.owner() != null)
       if (container.owner() instanceof MOB) ((MOB) container.owner()).addItem(I);
       else if (container.owner() instanceof Room)
         ((Room) container.owner()).addItem(I, ItemPossessor.Expire.Resource);
   }
 }
Exemple #4
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 @Override
 public List<Item> getTrapComponents() {
   final Vector V = new Vector();
   final Item I = CMLib.materials().makeItemResource(RawMaterial.RESOURCE_POISON);
   Ability A = CMClass.getAbility(text());
   if (A == null) A = CMClass.getAbility("Poison");
   I.addNonUninvokableEffect(A);
   V.addElement(I);
   return V;
 }
Exemple #5
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 @Override
 public List<Item> getTrapComponents() {
   final Vector V = new Vector();
   V.addElement(CMLib.materials().makeItemResource(RawMaterial.RESOURCE_PEPPERS));
   return V;
 }
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final Room trapThis = mob.location();

    Item resource =
        CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL);
    if (resource == null)
      resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_MITHRIL);
    int amount = 0;
    if (resource != null)
      amount = CMLib.materials().findNumberOfResource(mob.location(), resource.material());
    if (amount < 100) {
      mob.tell(L("You need 100 pounds of raw metal to build this trap."));
      return false;
    }
    if (mob.isInCombat()) {
      mob.tell(L("You are too busy to get that done right now."));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (resource != null)
      CMLib.materials().destroyResourcesValue(mob.location(), 100, resource.material(), -1, null);

    final CMMsg msg =
        CMClass.getMsg(
            mob,
            trapThis,
            this,
            auto ? CMMsg.MSG_OK_ACTION : CMMsg.MSG_THIEF_ACT,
            CMMsg.MASK_ALWAYS | CMMsg.MSG_DELICATE_HANDS_ACT,
            CMMsg.MSG_OK_ACTION,
            (auto
                ? L("@x1 begins to glow!", trapThis.name())
                : L("<S-NAME> attempt(s) to lay a trap here.")));
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (success) {
        mob.tell(L("You have set the trap."));
        setTrap(
            mob,
            trapThis,
            mob.charStats().getClassLevel(mob.charStats().getCurrentClass()),
            (CMLib.ableMapper().qualifyingClassLevel(mob, this)
                    - CMLib.ableMapper().lowestQualifyingLevel(ID()))
                + 1,
            false);
        final Thief_DeathTrap T = (Thief_DeathTrap) trapThis.fetchEffect(ID());
        if (T != null) T.setMiscText(mob.Name());
      } else {
        if (CMLib.dice().rollPercentage() > 50) {
          final Trap T =
              setTrap(
                  mob,
                  trapThis,
                  mob.charStats().getClassLevel(mob.charStats().getCurrentClass()),
                  (CMLib.ableMapper().qualifyingClassLevel(mob, this)
                          - CMLib.ableMapper().lowestQualifyingLevel(ID()))
                      + 1,
                  false);
          mob.location()
              .show(mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> trigger(s) the trap on accident!"));
          T.spring(mob);
        } else {
          mob.tell(L("You fail in your attempt to set the death trap."));
        }
      }
    }
    return success;
  }