/* * (non-Javadoc) * * @see physics.scenario.PhysicsScenario#generatePhysicsSystem() */ @Override public void setup(PhysicsSystem physicsSystem) { SphereEntity circle1 = new SphereEntity(new Vec3D(250, 300, 0), new Vec3D(0, 0, 0), 25, 0.9f, 50); physicsSystem.addEntity(circle1); physicsSystem.addEntity( new WallEntity(new Vec3D(0, 500, 0), new Vec3D(500, 500, 0), -1, new Vec3D(0, 0, 0), 0.6f)); physicsSystem.addEntity(new DirectionalGravityEntity(new Vec3D(0, 500, 0))); }
/* * (non-Javadoc) * * @see physics.scenario.PhysicsScenario#generatePhysicsSystem() */ @Override public void setup(PhysicsSystem physicsSystem) { SphereEntity circle1 = new SphereEntity(new Vec3D(400, 200, 0), new Vec3D(0, 0, 0), 25, 1.0f, 50); physicsSystem.addEntity(circle1); // @formatter:off Vec3D[] points = new Vec3D[] { new Vec3D(300, 700, 0), new Vec3D(200, 600, 0), new Vec3D(400, 500, 0), new Vec3D(600, 600, 0), new Vec3D(500, 700, 0), }; // @formatter:on PolygonWallEntity polygon = new PolygonWallEntity(new Vec3D(0, 0, 0), 1.0f, points); physicsSystem.addEntity(polygon); physicsSystem.addEntity( new WallEntity(new Vec3D(0, 700, 0), new Vec3D(700, 700, 0), -1, new Vec3D(0, 0, 0), 1.0f)); physicsSystem.addEntity(new DirectionalGravityEntity(new Vec3D(0, 500, 0))); }
void resetPhysicsSystem(PhysicsSystem physicsSystem) { physicsSystem.reset(); setup(physicsSystem); }