public void applyInventory(BattlePlayer p) { Inventory i = p.getInventory(); ItemStack HEALTH_POTION = new ItemStack(Material.POTION, 1, (short) 16373); ItemStack STEAK = new ItemStack(Material.COOKED_BEEF, 1); ItemStack BOW = new ItemStack(Material.BOW, 1); ItemStack ARROWS = new ItemStack(Material.ARROW, 64); ItemStack IRON_HELMET = new ItemStack(Material.IRON_HELMET, 1); ItemStack IRON_CHESTPLATE = new ItemStack(Material.IRON_CHESTPLATE, 1); ItemStack IRON_PANTS = new ItemStack(Material.IRON_LEGGINGS, 1); ItemStack IRON_BOOTS = new ItemStack(Material.IRON_BOOTS, 1); ItemStack IRON_SWORD = new ItemStack(Material.IRON_SWORD, 1); ItemStack EXP = new ItemStack(Material.EXP_BOTTLE, 5); ItemStack ENDER_PEARL = new ItemStack(Material.ENDER_PEARL, 3); IRON_BOOTS.addUnsafeEnchantment(Enchantment.PROTECTION_FALL, 4); p.getInventory().setBoots(IRON_BOOTS); p.getInventory().setLeggings(IRON_PANTS); p.getInventory().setChestplate(IRON_CHESTPLATE); p.getInventory().setHelmet(IRON_HELMET); i.setItem(0, IRON_SWORD); i.setItem(1, BOW); i.setItem(2, STEAK); i.setItem(3, HEALTH_POTION); i.setItem(9, ARROWS); i.setItem(4, EXP); i.setItem(8, ENDER_PEARL); p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 1000 * 20, 2)); }
public void applyInventory(final BattlePlayer p) { Inventory i = p.getInventory(); ItemStack HEALTH_POTION = new ItemStack(Material.POTION, 1, (short) 16373); ItemStack IRON_SWORD = new ItemStack(Material.IRON_SWORD, 1); ItemStack BOW = new ItemStack(Material.BOW, 1); ItemStack IRON_PICKAXE = new ItemStack(Material.IRON_PICKAXE, 1); ItemStack STONE_AXE = new ItemStack(Material.STONE_AXE, 1); ItemStack LEATHER_CHESTPLATE = new ItemStack(Material.LEATHER_CHESTPLATE, 1); ItemStack LEATHER_BOOTS = new ItemStack(Material.LEATHER_BOOTS, 1); ItemStack LEATHER_HELMET = new ItemStack(Material.LEATHER_HELMET, 1); ItemStack LEATHER_PANTS = new ItemStack(Material.LEATHER_LEGGINGS, 1); ItemStack COOKED_PORKCHOP = new ItemStack(Material.COOKED_BEEF, 4); ItemStack BIRCH_LOG = new ItemStack(Material.LOG, 64); ItemStack ARROW = new ItemStack(Material.ARROW, 64); InvUtils.colourArmourAccordingToTeam( p, new ItemStack[] {LEATHER_HELMET, LEATHER_CHESTPLATE, LEATHER_BOOTS, LEATHER_PANTS}); p.getInventory().setBoots(LEATHER_BOOTS); p.getInventory().setLeggings(LEATHER_PANTS); p.getInventory().setChestplate(LEATHER_CHESTPLATE); p.getInventory().setHelmet(LEATHER_HELMET); i.setItem(0, IRON_SWORD); i.setItem(1, BOW); i.setItem(5, HEALTH_POTION); i.setItem(2, IRON_PICKAXE); i.setItem(3, STONE_AXE); i.setItem(5, COOKED_PORKCHOP); i.setItem(6, BIRCH_LOG); i.setItem(11, ARROW); }