public void undoLastMove() { // Check that we have a move to undo if (moves.isEmpty()) { throw new InternalError("No move available to undo"); } final Move lastMove = getLastMove(); final Point from = lastMove.getFrom(); final Point to = lastMove.getTo(); final Piece piece = lastMove.getPiece(); squares[from.getX()][from.getY()].setPiece(piece); if (lastMove.isLeftCastling()) { squares[to.getX()][to.getY()].setPiece(null); if (piece.getColor() == Color.W) { setPiece(Piece.WHITE_ROOK, King.W_LEFT_ROOK); setPiece(null, to.incrementX(1)); } else { setPiece(Piece.BLACK_ROOK, King.B_LEFT_ROOK); setPiece(null, to.incrementX(1)); } } else if (lastMove.isRightCastling()) { squares[to.getX()][to.getY()].setPiece(null); if (piece.getColor() == Color.W) { setPiece(Piece.WHITE_ROOK, King.W_RIGHT_ROOK); setPiece(null, to.decrementX(1)); } else { setPiece(Piece.BLACK_ROOK, King.B_RIGHT_ROOK); setPiece(null, to.decrementX(1)); } } else { final Piece captured = lastMove.getCaptured(); // Undoing an en passant move? if (lastMove.isEnPassant()) { if (captured.getColor() == Color.B) { squares[to.getX()][to.getY() - 1].setPiece(captured); } else { squares[to.getX()][to.getY() + 1].setPiece(captured); } squares[to.getX()][to.getY()].setPiece(null); } else { squares[to.getX()][to.getY()].setPiece(captured); } // Keep track of the kings if (piece == WHITE_KING) { whiteKing = squares[from.getX()][from.getY()]; } else if (piece == BLACK_KING) { blackKing = squares[from.getX()][from.getY()]; } } // Remove move from history moves.remove(moves.size() - 1); }
public void doMove(Move move) { final Point from = move.getFrom(); final Point to = move.getTo(); final Piece piece = move.getPiece(); // Carry out the move on the board squares[from.getX()][from.getY()].setPiece(null); move.setCaptured(squares[to.getX()][to.getY()].getPiece()); squares[to.getX()][to.getY()].setPiece(piece); // Keep track of the kings if (piece == WHITE_KING) { whiteKing = squares[to.getX()][to.getY()]; } else if (piece == BLACK_KING) { blackKing = squares[to.getX()][to.getY()]; } // Check for castling first if (move.isLeftCastling()) { if (piece.getColor() == Color.W) { setPiece(null, King.W_LEFT_ROOK); setPiece(Piece.WHITE_ROOK, to.incrementX(1)); } else { setPiece(null, King.B_LEFT_ROOK); setPiece(Piece.BLACK_ROOK, to.incrementX(1)); } } else if (move.isRightCastling()) { if (piece.getColor() == Color.W) { setPiece(null, King.W_RIGHT_ROOK); setPiece(Piece.WHITE_ROOK, to.decrementX(1)); } else { setPiece(null, King.B_RIGHT_ROOK); setPiece(Piece.BLACK_ROOK, to.decrementX(1)); } } else { // Check for pawn promotions if (piece.isPromoted(to)) { setPiece(piece.getColor().getQueen(), to); move.setPromoted(true); } // En passant? final Move lastMove = getLastMove(); if (move.isEnPassantAllowed(lastMove)) { final Point lastTo = lastMove.getTo(); move.setEnPassant(true); move.setCaptured(squares[lastTo.getX()][lastTo.getY()].getPiece()); squares[lastTo.getX()][lastTo.getY()].setPiece(null); } } // Record last move moves.add(move); }
List<Point> queryMoves(Point from) { final Piece piece = getPiece(from); return piece.generateMoves(from, this); }