public void init() { // create lists diamonds = new ArrayList<Diamond>(); sparkles = new ArrayList<Sparkle>(); items = new ArrayList<Item>(); // load map tileMap = new TileMap(16); tileMap.loadTiles("/Tilesets/testtileset.gif"); tileMap.loadMap("/Maps/testmap.map"); // create player player = new Player(tileMap); // fill lists populateDiamonds(); populateItems(); // initialize player player.setTilePosition(17, 17); player.setTotalDiamonds(diamonds.size()); // set up camera position sectorSize = GamePanel.WIDTH; xsector = player.getx() / sectorSize; ysector = player.gety() / sectorSize; tileMap.setPositionImmediately(-xsector * sectorSize, -ysector * sectorSize); // load hud hud = new Hud(player, diamonds); // load music JukeBox.load("/Music/bgmusic.mp3", "music1"); JukeBox.setVolume("music1", -10); JukeBox.loop("music1", 1000, 1000, JukeBox.getFrames("music1") - 1000); JukeBox.load("/Music/finish.mp3", "finish"); JukeBox.setVolume("finish", -10); // load sfx JukeBox.load("/SFX/collect.wav", "collect"); JukeBox.load("/SFX/mapmove.wav", "mapmove"); JukeBox.load("/SFX/tilechange.wav", "tilechange"); JukeBox.load("/SFX/splash.wav", "splash"); // start event boxes = new ArrayList<Rectangle>(); eventStart = true; eventStart(); }