Exemple #1
0
  public void update() {
    myDraDebugger.update(this);

    if (myPaused) return;

    myTimeFactor = DebugOptions.GAME_SPEED_MULTIPLIER;
    if (myHero != null) {
      ShipAbility ability = myHero.getAbility();
      if (ability instanceof SloMo) {
        float factor = ((SloMo) ability).getFactor();
        myTimeFactor *= factor;
      }
    }
    myTimeStep = Const.REAL_TIME_STEP * myTimeFactor;
    myTime += myTimeStep;

    myPlanetManager.update(this);
    myCam.update(this);
    myChunkManager.update(this);
    myMountDetectDrawer.update(this);
    myObjectManager.update(this);
    myDraMan.update(this);
    myMapDrawer.update(this);
    mySoundManager.update(this);
    myBeaconHandler.update(this);

    myHero = null;
    myTranscendentHero = null;
    List<SolObject> objs = myObjectManager.getObjs();
    for (int i = 0, objsSize = objs.size(); i < objsSize; i++) {
      SolObject obj = objs.get(i);
      if ((obj instanceof SolShip)) {
        SolShip ship = (SolShip) obj;
        Pilot prov = ship.getPilot();
        if (prov.isPlayer()) {
          myHero = ship;
          break;
        }
      }
      if (obj instanceof StarPort.Transcendent) {
        StarPort.Transcendent trans = (StarPort.Transcendent) obj;
        FarShip ship = trans.getShip();
        if (ship.getPilot().isPlayer()) {
          myTranscendentHero = trans;
          break;
        }
      }
    }

    if (myTutorialManager != null) myTutorialManager.update();
  }
Exemple #2
0
 public void saveShip() {
   if (myTutorialManager != null) return;
   HullConfig hull;
   float money;
   ArrayList<SolItem> items;
   if (myHero != null) {
     hull = myHero.getHull().config;
     money = myHero.getMoney();
     items = new ArrayList<SolItem>();
     for (List<SolItem> group : myHero.getItemContainer()) {
       for (SolItem i : group) {
         items.add(0, i);
       }
     }
   } else if (myTranscendentHero != null) {
     FarShip farH = myTranscendentHero.getShip();
     hull = farH.getHullConfig();
     money = farH.getMoney();
     items = new ArrayList<SolItem>();
     for (List<SolItem> group : farH.getIc()) {
       for (SolItem i : group) {
         items.add(0, i);
       }
     }
   } else {
     hull = myRespawnHull;
     money = myRespawnMoney;
     items = myRespawnItems;
   }
   SaveManager.writeShip(hull, money, items, this);
 }
Exemple #3
0
 public void respawn() {
   if (myHero != null) {
     beforeHeroDeath();
     myObjectManager.removeObjDelayed(myHero);
   } else if (myTranscendentHero != null) {
     FarShip farH = myTranscendentHero.getShip();
     setRespawnState(farH.getMoney(), farH.getIc(), farH.getHullConfig());
     myObjectManager.removeObjDelayed(myTranscendentHero);
   }
   createPlayer(null);
 }