public Bomb addBomb(float angle) {
   float tX = (float) (posX() + (3 * Config.CAMERA_WIDTH * Math.cos(angle * DEG_TO_PI - PI / 2)));
   float tY = (float) (posY() + (3 * Config.CAMERA_WIDTH * Math.sin(angle * DEG_TO_PI - PI / 2)));
   return new Bomb(
       new PointF(posX(), posY()),
       new PointF(tX, tY),
       angle,
       mResourceManager.getBomb(),
       mResourceManager.getVertexBufferObjectManager());
 }