private List<Point> fillAvailablePointsToMoveNearAttackedUnit(List<Point> availablePointsToMove) {
   Point testPoint;
   testPoint = attackedUnit.getPos().getCopy();
   testPoint.setY(testPoint.getY() + 1);
   if (rtsWorld.canMoveToPoint(testPoint, false)) {
     availablePointsToMove.add(testPoint);
   }
   testPoint = attackedUnit.getPos().getCopy();
   testPoint.setX(testPoint.getX() + 1);
   if (rtsWorld.canMoveToPoint(testPoint, false)) {
     availablePointsToMove.add(testPoint);
   }
   testPoint = attackedUnit.getPos().getCopy();
   testPoint.setY(testPoint.getY() - 1);
   if (rtsWorld.canMoveToPoint(testPoint, false)) {
     availablePointsToMove.add(testPoint);
   }
   testPoint = attackedUnit.getPos().getCopy();
   testPoint.setX(testPoint.getX() - 1);
   if (rtsWorld.canMoveToPoint(testPoint, false)) {
     availablePointsToMove.add(testPoint);
   }
   Collections.shuffle(availablePointsToMove);
   return availablePointsToMove;
 }