private boolean initTexture(GL4 gl4) {

    try {
      jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE));
      jgli.Gl.Format format = jgli.Gl.translate(texture.format());

      gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

      gl4.glGenTextures(1, textureName);
      gl4.glActiveTexture(GL_TEXTURE0);
      gl4.glBindTexture(GL_TEXTURE_2D_ARRAY, textureName.get(0));
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
      gl4.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

      gl4.glTexStorage3D(
          GL_TEXTURE_2D_ARRAY,
          texture.levels(),
          format.internal.value,
          texture.dimensions(0)[0],
          texture.dimensions(0)[1],
          1);

      for (int level = 0; level < texture.levels(); ++level) {

        gl4.glTexSubImage3D(
            GL_TEXTURE_2D_ARRAY,
            level,
            0,
            0,
            0,
            texture.dimensions(level)[0],
            texture.dimensions(level)[1],
            1,
            format.external.value,
            format.type.value,
            texture.data(level));
      }

      gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);

    } catch (IOException ex) {
      Logger.getLogger(Gl_430_texture_storage.class.getName()).log(Level.SEVERE, null, ex);
    }
    return true;
  }