Exemple #1
0
 private void resetUniformsNotSetByCurrent(Shader shader) {
   ListMap<String, Uniform> uniforms = shader.getUniformMap();
   int size = uniforms.size();
   for (int i = 0; i < size; i++) {
     Uniform u = uniforms.getValue(i);
     if (!u.isSetByCurrentMaterial()) {
       u.clearValue();
     }
   }
 }