public void removeCollisionObject(PhysicsCollisionObject obj) {
   if (obj instanceof PhysicsGhostObject) {
     removeGhostObject((PhysicsGhostObject) obj);
   } else if (obj instanceof PhysicsRigidBody) {
     removeRigidBody((PhysicsRigidBody) obj);
   } else if (obj instanceof PhysicsCharacter) {
     removeCharacter((PhysicsCharacter) obj);
   }
 }