@Test public void testUnhide() { Mob player1Mob = TestHelper.makeDefaultPlayerMob("player1"); // Teach rescue to player Ability ability = new Ability("hide", 100); player1Mob.getLearned().add(ability); World.add(new BaseSkill("hide")); Race human = new Race(); World.getInstance().addToWorld(human); // have test resource file to load in a mob sheep and mob player // test files. Mob sheepMob = new Mob(); sheepMob.setNameAndId("sheep"); sheepMob.setAlias("sheep"); sheepMob.setHp("2d10+50"); Room whiteRoom = new Room(); whiteRoom.add(sheepMob); whiteRoom.add(player1Mob); Command hide = new Hide(); hide.execute(player1Mob, player1Mob.getAlias()); assertEquals("player should be hidden", true, player1Mob.isHidden()); Command unhide = new Unhide(); unhide.execute(player1Mob, player1Mob.getAlias()); assertEquals("player should be unhidden", false, player1Mob.isHidden()); Command kill = new Kill(); assertEquals("Check sheep name", "sheep", sheepMob.getName()); assertNotNull("Check sheep exists in the room", whiteRoom.getMob(sheepMob.getName())); assertEquals("Check sheep is in the room", sheepMob, whiteRoom.getMob(sheepMob.getName())); World.getInstance(); // Starts time. // kill.execute(player1Mob, sheepMob.getName()); kill.execute(sheepMob, player1Mob.getName()); // Check they are targeting each other. assertEquals("sheep should not target player1", player1Mob, sheepMob.getFight().getTarget()); }
public void setGiveItem(String give_) { String elements[] = give_.split(" "); if (elements.length < 3) { LOGGER.error("Give needs to be [mob] [room] [item] <load percentage>"); return; } Mob mob = World.getRoom(elements[1]).getMob(elements[0]); if (mob == null) { LOGGER.error("Mob was null for id: " + elements[0]); return; } Item item = EntityProvider.createItem(elements[2]); if (item == null) { LOGGER.error("Item was null for id: " + elements[2]); return; } if (elements.length == 4) { item.setLoadPercentage(Integer.parseInt(elements[3])); } if (item.isLoaded()) { mob.getInventory().add(item); // Gives to room mob only. } }
public void setPropInRoom(String propInRoom) { String elements[] = propInRoom.split(" "); // LOGGER.debug("Elements :"+elements[0]+" "+elements[1]); Prop prop = EntityProvider.createProp(elements[0]); Room room = World.getRoom(elements[1]); // LOGGER.debug("Adding mob "+mob.getName()+" to room "+room.getId()); room.add(prop); }
public static Room makeRoomGrid() { Room root = new Room(); root.setId("Z0-:0:0:0"); World.add(root); RoomBuilder roomBuilder = new RoomBuilder(); roomBuilder.setId("Z0-:0:0:0"); roomBuilder.setRoomPrefix("Z0-"); roomBuilder.setPath("3x3"); roomBuilder.setExecute(null); return root; }
/** * Mob then item space seperated then load percentage for item * * @param give_ */ public void setGive(String give_) { String elements[] = give_.split(" "); if (elements.length < 2) { LOGGER.error("Give needs to be [mob] [item] <load percentage>"); return; } Mob mob = World.getMob(elements[0]); Item item = EntityProvider.createItem(elements[1]); mob.getInventory().add(item); // Gives to template mob only if (elements.length == 3) { item.setLoadPercentage(Integer.parseInt(elements[2])); } }
@Test public void testStander() { Race human = new Race(); World.getInstance().addToWorld(human); // have test resource file to load in a mob sheep and mob player // test files. Mob sheepMob = new Mob(); sheepMob.setNameAndId("sheep"); sheepMob.setAlias("sheep"); sheepMob.setHp("500"); sheepMob.setMv("500"); sheepMob.setBehaviour("Stander"); BaseBehaviour baseBehaviour = BehaviourFactory.create("Stander"); baseBehaviour.setMob(sheepMob); baseBehaviour.setParameter(100); sheepMob.addTickable(baseBehaviour); WorldTime.addTickable(sheepMob); Room whiteRoom = new Room(); whiteRoom.add(sheepMob); sheepMob.setRoom(whiteRoom); Mob player1Mob = TestHelper.makeDefaultPlayerMob("player1"); whiteRoom.add(player1Mob); player1Mob.setRoom(whiteRoom); Tackle.setTackled(player1Mob, sheepMob); sheepMob.getMobStatus().clear(); baseBehaviour.tick(); baseBehaviour.tick(); baseBehaviour.tick(); assertEquals("sheep should be standing", MobState.STAND, sheepMob.getState()); assertEquals("sheep should be standing", false, sheepMob.getFight().isGroundFighting()); }
public void setMobInRoom(String mobAndRoom_) { String elements[] = mobAndRoom_.split(" "); // LOGGER.debug("Elements :"+elements[0]+" "+elements[1]); Mob mob = EntityProvider.createMob(elements[0], elements[1]); if (mob == null) { LOGGER.error("Room id:" + elements[1] + " mob null for:" + elements[0]); return; } Room room = World.getRoom(elements[1]); if (room == null) { LOGGER.error("Room id:" + elements[1] + " null for mob:" + elements[0]); } // LOGGER.debug("Adding mob "+mob.getName()+" to room "+room.getId()); room.add(mob); }
public void setItemInRoom(String itemAndRoom_) { String elements[] = itemAndRoom_.split(" "); Item item = EntityProvider.createItem(elements[0]); Room room = World.getRoom(elements[1]); room.add(item); }