/** * @return if <0, then this pipe should be stopped. If ==0, it should not wait. If >0, if it * should wait */ int execute() { if (!lock.tryAcquire()) return 1; // currently being accessed Thread myThread = Thread.currentThread(); int threadIndex = -1; for (int i = 0; i < threads.length; i++) { if (threads[i] == null) { threads[i] = myThread; threadIndex = i; break; } if (myThread != threads[i]) continue; threadIndex = i; break; } Signal signal; if (threadIndex < 0) { signal = dummySignal; } else { SignalImpl s = signals[threadIndex]; s.threadIndex = threadIndex; s.signaled = false; signal = s; } boolean hasData; try { hasData = poll(signal, null); } finally { signal.signal(); if (threadIndex < 0) lock.release(); } return 0; }