/** * Sets the entity's position. * * @param rhs */ public final void setPosition(Vector3 rhs) { m_pos.m_x = rhs.m_x; m_pos.m_y = rhs.m_y; m_pos.m_z = rhs.m_z; updateWorldBounds(); }
/** * Translates the entity by the specified vector. * * @param dx * @param dy * @param dz */ public final void translate(float dx, float dy, float dz) { m_pos.m_x += dx; m_pos.m_y += dy; m_pos.m_z += dz; updateWorldBounds(); }
/** * Sets the entity's position. * * @param x * @param y * @param z */ public final void setPosition(float x, float y, float z) { m_pos.m_x = x; m_pos.m_y = y; m_pos.m_z = z; updateWorldBounds(); }