private void initPlate() {
    final int[] square = ScreenUtils.getSquare();

    final float x = ScreenUtils.getCenterX() - square[0] / 2 + GAME_MARGIN_WIDTH;
    final float y = ScreenUtils.getCenterY() - square[1] / 2 + GAME_MARGIN_HEIGHT;
    final float w = square[0] - GAME_MARGIN_WIDTH * 2;
    final float h = square[1] - GAME_MARGIN_HEIGHT * 2;

    plateComponent =
        new PlateComponent(x, y, plateTextureRegion, GameActivity.this, darkFont, lightFont);

    plateComponent.setSize(w, h);

    getEngine().getScene().attachChild(plateComponent);
  }