/*
  * QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE Pushes the player "speed"
  * defaults to 1000
  */
 public static void SP_trigger_push(Entity self) {
   InitTrigger(self);
   windsound = ServerInit.SV_SoundIndex("misc/windfly.wav");
   self.touch = trigger_push_touch;
   if (0 == self.speed) self.speed = 1000;
   World.SV_LinkEdict(self);
 }
 public static void SP_trigger_monsterjump(Entity self) {
   if (0 == self.speed) self.speed = 200;
   if (0 == GameBase.st.height) GameBase.st.height = 200;
   if (self.s.angles[Constants.YAW] == 0) self.s.angles[Constants.YAW] = 360;
   InitTrigger(self);
   self.touch = trigger_monsterjump_touch;
   self.movedir[2] = GameBase.st.height;
 }