/**
   * Check XP gain for woodcutting.
   *
   * @param player The player breaking the block
   * @param block The block being broken
   */
  public static void woodcuttingBlockCheck(Player player, Block block) {
    PlayerProfile profile = Users.getProfile(player);
    int xp = 0;

    if (mcMMO.placeStore.isTrue(block)) {
      return;
    }

    if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
      xp = ModChecks.getCustomBlock(block).getXpGain();
    } else {
      byte type = block.getData();

      if ((type & 0x4) == 0x4) type ^= 0x4;

      if ((type & 0x8) == 0x8) type ^= 0x8;

      TreeSpecies species = TreeSpecies.getByData(type);

      // Apparently species can be null in certain cases (custom server mods?)
      // https://github.com/mcMMO-Dev/mcMMO/issues/229
      if (species == null) return;

      switch (species) {
        case GENERIC:
          xp += Config.getInstance().getWoodcuttingXPOak();
          break;

        case REDWOOD:
          xp += Config.getInstance().getWoodcuttingXPSpruce();
          break;

        case BIRCH:
          xp += Config.getInstance().getWoodcuttingXPBirch();
          break;

        case JUNGLE:
          xp += Config.getInstance().getWoodcuttingXPJungle();
          break;

        default:
          break;
      }
    }

    WoodCutting.woodCuttingProcCheck(player, block);
    Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
  }
  /**
   * Handles removing & dropping the blocks from Tree Feller.
   *
   * @param toBeFelled List of Blocks to be removed from the tree
   * @param player The player using the ability
   * @param profile The PlayerProfile of the player
   */
  private static void removeBlocks(
      ArrayList<Block> toBeFelled, Player player, PlayerProfile profile) {
    if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
      player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
      return;
    }

    int xp = 0;
    ItemStack inHand = player.getItemInHand();
    int level = 0;
    if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
      level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
    }
    int durabilityLoss = durabilityLossCalulate(toBeFelled, level);

    /* This is to prevent using wood axes everytime you tree fell */
    if (ModChecks.isCustomTool(inHand)) {
      if (inHand.getDurability() + durabilityLoss
          >= ModChecks.getToolFromItemStack(inHand).getDurability()) {
        player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));

        int health = player.getHealth();

        if (health >= 2) {
          Combat.dealDamage(player, random.nextInt(health - 1));
        }
        inHand.setDurability((short) (inHand.getType().getMaxDurability()));
        return;
      }
    } else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability())
        || inHand.getType().equals(Material.AIR)) {
      player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));

      int health = player.getHealth();

      if (health >= 2) {
        Combat.dealDamage(player, random.nextInt(health - 1));
      }
      inHand.setDurability((short) (inHand.getType().getMaxDurability()));
      return;
    }

    /* Damage the tool */
    inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));

    // Prepare ItemStacks
    ItemStack item = null;
    ItemStack oak = (new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData())).toItemStack(1);
    ItemStack spruce =
        (new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData())).toItemStack(1);
    ItemStack birch = (new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData())).toItemStack(1);
    ItemStack jungle =
        (new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData())).toItemStack(1);

    for (Block x : toBeFelled) {
      if (Misc.blockBreakSimulate(x, player, true)) {
        if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x)) {
          if (ModChecks.isCustomLogBlock(x)) {
            CustomBlock block = ModChecks.getCustomBlock(x);
            item = block.getItemDrop();

            if (!mcMMO.placeStore.isTrue(x)) {
              WoodCutting.woodCuttingProcCheck(player, x);
              xp = block.getXpGain();
            }

            /* Remove the block */
            x.setData((byte) 0x0);
            x.setType(Material.AIR);

            int minimumDropAmount = block.getMinimumDropAmount();
            int maximumDropAmount = block.getMaximumDropAmount();

            item = block.getItemDrop();

            if (minimumDropAmount != maximumDropAmount) {
              Misc.dropItems(x.getLocation(), item, minimumDropAmount);
              Misc.randomDropItems(
                  x.getLocation(), item, 50, maximumDropAmount - minimumDropAmount);
            } else {
              Misc.dropItems(x.getLocation(), item, minimumDropAmount);
            }
          } else if (ModChecks.isCustomLeafBlock(x)) {
            CustomBlock block = ModChecks.getCustomBlock(x);
            item = block.getItemDrop();

            final int SAPLING_DROP_CHANCE = 10;

            /* Remove the block */
            x.setData((byte) 0x0);
            x.setType(Material.AIR);

            Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
          }
        } else if (x.getType() == Material.LOG) {
          Tree tree = (Tree) x.getState().getData();
          TreeSpecies species = tree.getSpecies();

          switch (species) {
            case GENERIC:
              item = oak;
              break;

            case REDWOOD:
              item = spruce;
              break;

            case BIRCH:
              item = birch;
              break;

            case JUNGLE:
              item = jungle;
              break;

            default:
              break;
          }

          if (!mcMMO.placeStore.isTrue(x)) {
            WoodCutting.woodCuttingProcCheck(player, x);

            switch (species) {
              case GENERIC:
                xp += Config.getInstance().getWoodcuttingXPOak();
                break;

              case REDWOOD:
                xp += Config.getInstance().getWoodcuttingXPSpruce();
                break;

              case BIRCH:
                xp += Config.getInstance().getWoodcuttingXPBirch();
                break;

              case JUNGLE:
                xp +=
                    Config.getInstance().getWoodcuttingXPJungle()
                        / 2; // Nerf XP from Jungle Trees when using Tree Feller
                break;

              default:
                break;
            }
          }

          /* Remove the block */
          x.setData((byte) 0x0);
          x.setType(Material.AIR);

          /* Drop the block */
          Misc.dropItem(x.getLocation(), item);
        } else if (x.getType() == Material.LEAVES) {
          final int SAPLING_DROP_CHANCE = 10;

          // Drop the right type of sapling
          item = (new MaterialData(Material.SAPLING, (byte) (x.getData() & 3))).toItemStack(1);

          Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);

          // Remove the block
          x.setData((byte) 0);
          x.setType(Material.AIR);
        }
      }
    }

    if (Permissions.getInstance().woodcutting(player)) {
      Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
    }
  }