@Override public String toString() { StringBuffer buf = new StringBuffer("["); // 角色Id buf.append("personId:" + personId + ","); // 角色名字 if (this.name != null) buf.append("name:" + name.toString() + ","); // 角色性别 1-男 2-女 buf.append("sex:" + sex + ","); // 角色等级 buf.append("level:" + level + ","); // 角色所在地图 buf.append("mapId:" + mapId + ","); // 角色所在X buf.append("x:" + x + ","); // 角色所在Y buf.append("y:" + y + ","); // 角色武功境界 buf.append("skill:" + skill + ","); // 角色武功境界层数 buf.append("skills:" + skills + ","); // 角色状态 buf.append("state:" + state + ","); // 角色PK状态 buf.append("pkState:" + pkState + ","); // 角色经验 buf.append("exp:" + exp + ","); // 角色真气 buf.append("zhenqi:" + zhenqi + ","); // 角色战场声望 buf.append("prestige:" + prestige + ","); // 人物面对方向 buf.append("dir:" + dir + ","); // 头象ID buf.append("avatar:" + avatar + ","); // 属性列表 buf.append("attributes:{"); for (int i = 0; i < attributes.size(); i++) { buf.append(attributes.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 跑步坐标集合 buf.append("positions:{"); for (int i = 0; i < positions.size(); i++) { buf.append(positions.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 装备列表信息 buf.append("equips:{"); for (int i = 0; i < equips.size(); i++) { buf.append(equips.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 背包格子数 buf.append("cellnum:" + cellnum + ","); // 仓库格子数 buf.append("storecellnum:" + storecellnum + ","); // 物品信息列表 buf.append("items:{"); for (int i = 0; i < items.size(); i++) { buf.append(items.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 金币 buf.append("money:" + money + ","); // 钻石 buf.append("gold:" + gold + ","); // 绑定钻石 buf.append("bindgold:" + bindgold + ","); // 玩家防沉迷状态 0-非防沉迷 1-正常 2-疲劳 3-不健康 buf.append("nonage:" + nonage + ","); // 角色当前坐骑 buf.append("horseid:" + horseid + ","); // 角色当前骑战兵器 buf.append("horseweaponid:" + horseweaponid + ","); // 角色当前暗器 buf.append("hiddenweaponid:" + hiddenweaponid + ","); // 装备部位全部宝石信息 buf.append("posallgeminfo:{"); for (int i = 0; i < posallgeminfo.size(); i++) { buf.append(posallgeminfo.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 主线任务ID buf.append("maintaskId:" + maintaskId + ","); // 王城BUFFid buf.append("kingcitybuffid:" + kingcitybuffid + ","); // VIPid buf.append("vipid:" + vipid + ","); // 龙元心法阶段(星图) buf.append("longyuanlv:" + longyuanlv + ","); // 龙元心法星位 buf.append("longyuannum:" + longyuannum + ","); // 军衔等级 buf.append("ranklevel:" + ranklevel + ","); // 弓箭信息 if (this.arrowInfo != null) buf.append("arrowInfo:" + arrowInfo.toString() + ","); // 平台VIP buf.append("webvip:" + webvip + ","); // 平台VIP2 buf.append("webvip2:" + webvip2 + ","); // 坐骑锻骨草使用数量 buf.append("horseduangu:" + horseduangu + ","); if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); // 队伍Id buf.append("teamId:" + teamId + ","); // 战盟id buf.append("guildId:" + guildId + ","); // 战盟名字 buf.append("guildName:" + guildName + ","); // ! Pk值 buf.append("pkValue:" + pkValue + ","); buf.append("]"); return buf.toString(); }
@Override public String toString() { StringBuffer buf = new StringBuffer("["); // 玩家id buf.append("playerid:" + playerid + ","); // 平台VIP buf.append("webvip:" + webvip + ","); // 玩家名 if (this.playername != null) buf.append("playername:" + playername.toString() + ","); // 地图模板id buf.append("mapModelId:" + mapModelId + ","); // 排行类型 1等级 2坐骑 3武功 4龙元 5 连斩 6 侍宠 7 战斗力 buf.append("toptype:" + toptype + ","); // 自己是否膜拜 buf.append("worship:" + worship + ","); // 自己今天膜拜次数 buf.append("worshipnum:" + worshipnum + ","); // 总膜拜次数 buf.append("allworshipnum:" + allworshipnum + ","); // 名次 buf.append("topidx:" + topidx + ","); // 等级 buf.append("level:" + level + ","); // 性别 buf.append("sex:" + sex + ","); // 国家 buf.append("country:" + country + ","); // 角色经验 buf.append("exp:" + exp + ","); // 角色真气 buf.append("zhenqi:" + zhenqi + ","); // 头象ID buf.append("avatar:" + avatar + ","); // 当前章节 buf.append("chapter:" + chapter + ","); // 王城BUFFid buf.append("kingcitybuffid:" + kingcitybuffid + ","); // VIPid buf.append("vipid:" + vipid + ","); // 战场声望 buf.append("prestige:" + prestige + ","); // 游戏币 buf.append("money:" + money + ","); // 技能总层数 buf.append("totalSkillLevel:" + totalSkillLevel + ","); // 墨子主动技能总层数 buf.append("moziSkillLevel:" + moziSkillLevel + ","); // 墨子被动技能总层数 buf.append("mozibackSkillLevel:" + mozibackSkillLevel + ","); // 龙元主动技能总层数 buf.append("longyuanSkillLevel:" + longyuanSkillLevel + ","); // 龙元被动技能总层数 buf.append("longyuanbackSkillLevel:" + longyuanbackSkillLevel + ","); // 龙元阶数 buf.append("lysection:" + lysection + ","); // 龙元级数 buf.append("lylevel:" + lylevel + ","); // 战斗力 buf.append("fightPower:" + fightPower + ","); // 属性战斗力 buf.append("attrfightPower:" + attrfightPower + ","); // 装备战斗力 buf.append("equipfightPower:" + equipfightPower + ","); // 技能战斗力 buf.append("skillfightPower:" + skillfightPower + ","); // 侍宠模板id buf.append("petmodelId:" + petmodelId + ","); // 侍宠等级 buf.append("petlevel:" + petlevel + ","); // 合体次数 buf.append("pethtcount:" + pethtcount + ","); // 合体增加生命 buf.append("pethtaddhp:" + pethtaddhp + ","); // 合体增加魔法值 buf.append("pethtaddmp:" + pethtaddmp + ","); // 合体增加攻击 buf.append("pethtaddattack:" + pethtaddattack + ","); // 合体增加防御 buf.append("pethtadddefence:" + pethtadddefence + ","); // 合体增加暴击 buf.append("pethtaddcrit:" + pethtaddcrit + ","); // 合体增加闪避 buf.append("pethtadddodge:" + pethtadddodge + ","); // 侍宠技能 天赋技能排在第一个 不能动 buf.append("petskillinfolist:{"); for (int i = 0; i < petskillinfolist.size(); i++) { buf.append(petskillinfolist.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 历史最大连击数 buf.append("maxEventcut:" + maxEventcut + ","); // 历史最大连击数时间 buf.append("maxEventcutTime:" + maxEventcutTime + ","); // 连斩发生地图ID buf.append("evencutmapid:" + evencutmapid + ","); // 最后连斩的怪物ID buf.append("evencutmonid:" + evencutmonid + ","); // 连斩发生坐标X buf.append("evencutmapx:" + evencutmapx + ","); // 连斩发生坐标Y buf.append("evencutmapy:" + evencutmapy + ","); // 弓箭信息 if (this.arrowInfo != null) buf.append("arrowInfo:" + arrowInfo.toString() + ","); // 坐骑最高阶层 buf.append("horselayer:" + horselayer + ","); // 坐骑最高阶的当前等级 buf.append("horselevel:" + horselevel + ","); // 坐骑技能列表 buf.append("skillinfolist:{"); for (int i = 0; i < skillinfolist.size(); i++) { buf.append(skillinfolist.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 坐骑装备列表 buf.append("horseequipinfo:{"); for (int i = 0; i < horseequipinfo.size(); i++) { buf.append(horseequipinfo.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 属性列表 buf.append("attributes:{"); for (int i = 0; i < attributes.size(); i++) { buf.append(attributes.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 战盟信息 if (this.guildinfo != null) buf.append("guildinfo:" + guildinfo.toString() + ","); // 身上装备 buf.append("itemlist:{"); for (int i = 0; i < itemlist.size(); i++) { buf.append(itemlist.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 装备部位全部宝石信息 buf.append("posallgeminfo:{"); for (int i = 0; i < posallgeminfo.size(); i++) { buf.append(posallgeminfo.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 骑战兵器技能信息 buf.append("horseWeaponSkillInfo:{"); for (int i = 0; i < horseWeaponSkillInfo.size(); i++) { buf.append(horseWeaponSkillInfo.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 骑战兵器最高阶层 buf.append("horseweaponlayer:" + horseweaponlayer + ","); // 骑战兵器最高阶的当前等级 buf.append("horseweaponlevel:" + horseweaponlevel + ","); // 暗器技能信息 buf.append("hiddenWeaponSkillInfo:{"); for (int i = 0; i < hiddenWeaponSkillInfo.size(); i++) { buf.append(hiddenWeaponSkillInfo.get(i).toString() + ","); } if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("},"); // 暗器最高阶层 buf.append("hiddenweaponlayer:" + hiddenweaponlayer + ","); // 暗器最高阶的当前等级 buf.append("hiddenweaponlevel:" + hiddenweaponlevel + ","); // 境界等级 buf.append("realmlevel:" + realmlevel + ","); // 境界强化等级 buf.append("realmintensifylevel:" + realmintensifylevel + ","); if (buf.charAt(buf.length() - 1) == ',') buf.deleteCharAt(buf.length() - 1); buf.append("]"); return buf.toString(); }