public Facebuttons(Everybodyloveskimchi g, String n) {
    this.game = g;
    this.assignedname = n;
    texture = new Texture(Gdx.files.internal("faceicons/" + n + ".png"));
    this.renderer = new SkeletonRenderer();
    renderer.setPremultipliedAlpha(true);
    this.atlas = new TextureAtlas(Gdx.files.internal("foodx.atlas"));
    SkeletonJson json = new SkeletonJson((TextureAtlas) atlas);
    json.setScale(0.7f);
    SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("foodx.json"));
    skeleton = new Skeleton(skeletonData);
    skeleton.setPosition(0, 0);
    skeleton.getRootBone().setScale(0.6f);
    AnimationStateData stateData = new AnimationStateData(skeletonData);
    state = new AnimationState(stateData);
    state.setTimeScale(0.5f);
    state.setAnimation(0, "idle", false);

    setAg();

    this.setBounds(0, 0, 98f, 106f);

    this.addListener(
        new InputListener() {
          @Override
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            if (enabled) {
              System.out.println(assignedname + "down");
              clickedY = -5f;
              game.members.get(assignedname).foodtoeat = game.currentFood;
              game.sendMemeber(assignedname);
              //          clickedY
              //            moveTo(0f,100f,10);
              //
            }
            return true;
          }

          @Override
          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            if (enabled) {
              System.out.println(assignedname + "up");
              clickedY = 0f;
              //            trip();
            }
          }
        });
  }
  void loadSkeleton(final FileHandle skeletonFile) {
    if (skeletonFile == null) return;

    try {
      // Setup a texture atlas that uses a white image for images not found in the atlas.
      Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
      pixmap.setColor(new Color(1, 1, 1, 0.33f));
      pixmap.fill();
      final AtlasRegion fake = new AtlasRegion(new Texture(pixmap), 0, 0, 32, 32);
      pixmap.dispose();

      String atlasFileName = skeletonFile.nameWithoutExtension();
      if (atlasFileName.endsWith(".json"))
        atlasFileName = new FileHandle(atlasFileName).nameWithoutExtension();
      FileHandle atlasFile = skeletonFile.sibling(atlasFileName + ".atlas");
      if (!atlasFile.exists()) atlasFile = skeletonFile.sibling(atlasFileName + ".atlas.txt");
      TextureAtlasData data =
          !atlasFile.exists() ? null : new TextureAtlasData(atlasFile, atlasFile.parent(), false);
      TextureAtlas atlas =
          new TextureAtlas(data) {
            public AtlasRegion findRegion(String name) {
              AtlasRegion region = super.findRegion(name);
              if (region == null) {
                // Look for separate image file.
                FileHandle file = skeletonFile.sibling(name + ".png");
                if (file.exists()) {
                  Texture texture = new Texture(file);
                  texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
                  region = new AtlasRegion(texture, 0, 0, texture.getWidth(), texture.getHeight());
                  region.name = name;
                }
              }
              return region != null ? region : fake;
            }
          };

      // Load skeleton data.
      String extension = skeletonFile.extension();
      if (extension.equalsIgnoreCase("json") || extension.equalsIgnoreCase("txt")) {
        SkeletonJson json = new SkeletonJson(atlas);
        json.setScale(ui.scaleSlider.getValue());
        skeletonData = json.readSkeletonData(skeletonFile);
      } else {
        SkeletonBinary binary = new SkeletonBinary(atlas);
        binary.setScale(ui.scaleSlider.getValue());
        skeletonData = binary.readSkeletonData(skeletonFile);
        if (skeletonData.getBones().size == 0) throw new Exception("No bones in skeleton data.");
      }
    } catch (Exception ex) {
      ex.printStackTrace();
      ui.toast("Error loading skeleton: " + skeletonFile.name());
      lastModifiedCheck = 5;
      return;
    }

    skeleton = new Skeleton(skeletonData);
    skeleton.setToSetupPose();
    skeleton = new Skeleton(skeleton); // Tests copy constructors.
    skeleton.updateWorldTransform();

    state = new AnimationState(new AnimationStateData(skeletonData));
    state.addListener(
        new AnimationStateAdapter() {
          public void event(TrackEntry entry, Event event) {
            ui.toast(event.getData().getName());
          }
        });

    this.skeletonFile = skeletonFile;
    prefs.putString("lastFile", skeletonFile.path());
    prefs.flush();
    lastModified = skeletonFile.lastModified();
    lastModifiedCheck = checkModifiedInterval;

    // Populate UI.

    ui.window.getTitleLabel().setText(skeletonFile.name());
    {
      Array<String> items = new Array();
      for (Skin skin : skeletonData.getSkins()) items.add(skin.getName());
      ui.skinList.setItems(items);
    }
    {
      Array<String> items = new Array();
      for (Animation animation : skeletonData.getAnimations()) items.add(animation.getName());
      ui.animationList.setItems(items);
    }
    ui.trackButtons.getButtons().first().setChecked(true);

    // Configure skeleton from UI.

    if (ui.skinList.getSelected() != null) skeleton.setSkin(ui.skinList.getSelected());
    setAnimation();

    // ui.animationList.clearListeners();
    // state.setAnimation(0, "walk", true);
  }
Exemple #3
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  public Gamescreen(Jamwteatrze game) {

    this.game = game;

    // set game state

    currentState = GameState.TITLE;
    // currentState = GameState.MAP;
    // currentState = GameState.ARENA;

    batch = new SpriteBatch();
    camera = new OrthographicCamera(1280, 720);
    camera.position.set(camera.viewportWidth / 2f, camera.viewportHeight / 2f, 0);
    viewport = new FitViewport(1280, 720, camera);
    camera.update();

    // spine

    sr = new SkeletonRenderer();
    dr = new SkeletonRendererDebug();
    dr.setBoundingBoxes(false);
    dr.setRegionAttachments(false);

    // stage

    stage = new Stage(viewport, batch);
    stageCharacters = new Stage(viewport, batch);

    Gdx.input.setInputProcessor(stage);

    // ----------------- DEKLARACJE

    playerIcon = new SpineActor(batch, sr, shpr, "characters/goral", true, game.player.playerHp);

    playerIcon.setPosition(-400, 180);
    stageCharacters.addActor(playerIcon);

    generujEnemys();

    // atakuj button

    atakujTex = Assets.manager.get(Assets.atakuj, Texture.class);
    atakujTex.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    atakujButton = new ImageButton(new SpriteDrawable(new Sprite(atakujTex)));
    atakujButton.setPosition(565, -200);
    atakujButton.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            if (pulaGracza > 0 && !atakowanie) {
              atakowanie = true;
              System.out.println("atakuj button pressed");
              atakuj();
            }
            return true;
          }
        });

    stage.addActor(atakujButton);

    // gui

    font = Assets.manager.get(Assets.myFont, BitmapFont.class);
    font.getData().setScale(0.7f);
    font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    scena = Assets.manager.get(Assets.scena, Texture.class);
    scena.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    panel = Assets.manager.get(Assets.panel, Texture.class);
    panel.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    // tla

    swiat00tlo = Assets.manager.get(Assets.swiat00tlo, Texture.class);
    swiat00tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    swiat01tlo = Assets.manager.get(Assets.swiat01tlo, Texture.class);
    swiat01tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    swiat02tlo = Assets.manager.get(Assets.swiat02tlo, Texture.class);
    swiat02tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    swiat03tlo = Assets.manager.get(Assets.swiat03tlo, Texture.class);
    swiat03tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    kowadloTex = Assets.manager.get(Assets.kowadloTex, Texture.class);
    kowadloTex.setFilter(TextureFilter.Linear, TextureFilter.Linear);

    // kowadlo = new Sprite(kowadloTex);
    // kowadlo.setPosition(100, 100);

    // DICES

    heroDices = new Array<Dice>();
    enemyDices = new Array<Dice>();

    // ------ generate hero dieces
    heroDices.add(new Dice(this, true));
    heroDices.add(new Dice(this, true));
    // heroDices.add(new Dice(this));

    numberHeroDieces = heroDices.size;
    baseHeroDieces = numberHeroDieces;

    for (Dice dice : heroDices) {
      // dice.debug();
      dice.setTouchable(Touchable.disabled);
      dice.setVisible(false);
      stage.addActor(dice);
    }

    // ------ generate enemy dieces

    enemyDices.add(new Dice(this, false));
    enemyDices.add(new Dice(this, false));

    numberEnemyDieces = enemyDices.size;
    baseEnemyDieces = numberEnemyDieces;

    for (int i = 0; i < enemyDices.size; i++) {
      enemyDices.get(i).setPosition(725 + (i * 133), -150);
      if (!heroTurn) {
        enemyDices.get(i).addAction(moveTo(725 + (i * 133), 37, 1.0f, Interpolation.bounceOut));
      }
    }

    for (Dice dice : enemyDices) {
      // dice.debug();
      stage.addActor(dice);
    }

    // kotara

    kotaraAtlas = new TextureAtlas(Gdx.files.internal("gui/kotara.atlas"));
    kotaraJson = new SkeletonJson(kotaraAtlas);
    kotaraSkeletonData = kotaraJson.readSkeletonData(Gdx.files.internal("gui/kotara.json"));
    kotaraSkeleton = new Skeleton(kotaraSkeletonData);
    kotaraIdleAnimation = kotaraSkeletonData.findAnimation("idle");
    AnimationStateData stateData = new AnimationStateData(kotaraSkeletonData);
    kotaraState = new AnimationState(stateData);
    kotaraState.addAnimation(0, "idle", true, 0);
    kotaraSkeleton.setPosition(-200, -150);

    // title

    title = new SpineButton(batch, sr, "gui/title", "idle", 100, 0, 800, 600);
    // title.debug();
    title.setClicked(false);

    if (currentState == GameState.TITLE) {
      resetTitle();
    }

    // title listeners

    title.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            if (!title.isClicked() && title.getY() <= 20) {
              title.setClicked(true);
              fadeOutTitle(Gdx.graphics.getDeltaTime());
            }
            return true;
          }
        });

    stage.addActor(title);

    // mapa

    mapa = new SpineButton(batch, sr, "gui/mapa", "show0", 100, 0, 800, 600);
    mapa.setPosition(mapaX, -900);
    // mapa.debug();
    mapa.setClicked(false);

    // mapa listeners TODO!

    mapa.addListener(
        new InputListener() {
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            fadeOutMapa(Gdx.graphics.getDeltaTime());
            return true;
          }
        });

    stage.addActor(mapa);

    // if (currentState == GameState.ARENA) {
    // resetArena();
    // }
  }