Exemple #1
0
  public void render() {
    if (render_wireframe) GL11.glBegin(GL11.GL_LINE_LOOP);
    else GL11.glBegin(GL11.GL_TRIANGLES);

    for (Mesh m : meshes) {
      for (Face face : m.getFaces()) {
        try {

          // One
          renderVert(m, face, 0);

          // Two
          renderVert(m, face, 1);

          // Three
          renderVert(m, face, 2);
        } catch (ArrayIndexOutOfBoundsException e) {
          e.printStackTrace();
        }
      }
    }
    GL11.glEnd();

    if (render_normals) {
      GL11.glColor3f(Color.BLUE.getRed(), Color.BLUE.getGreen(), Color.BLUE.getBlue());
      for (Mesh m : meshes) {
        for (Face face : m.getFaces()) {
          Vert center =
              center2(
                  m.vertices.get(face.vertexIndices[0]),
                  m.vertices.get(face.vertexIndices[1]),
                  m.vertices.get(face.vertexIndices[2]));
          Vert out = center.add(m.normals.get(face.normalIndices[0]));

          GL11.glBegin(GL11.GL_LINE_LOOP);
          GL11.glVertex3f(center.xf(), center.yf(), center.zf());
          GL11.glVertex3f(out.xf(), out.yf(), out.zf());
          GL11.glEnd();
        }
      }
    }
  }
Exemple #2
0
 static Vert center2(Vert v1, Vert v2, Vert v3) {
   return v1.add(v2).add(v3).divide(3);
 }