Exemple #1
0
  public Shadow(AbstractBulletView unitView, AbstractScreen screen) {
    mUnitView = unitView;
    mShadow = new Image(screen.getTextures().get("shadow.png"));

    mShadow.setWidth(unitView.getWidth() * .75f);
    mShadow.setHeight(Math.max(15, unitView.getHeight() * .1f));
    mShadow.setY(-mShadow.getHeight());
    mShadow.setX((mUnitView.getWidth() - mShadow.getWidth()) / 2);

    mUnitView.addActor(mShadow);
  }
  /**
   * Creates a new LoadingScreenView.
   *
   * <p><b>Note:</b> This will load textures directly, and it is therefore important to remember to
   * dispose this view!
   */
  public LoadingScreenView() {
    // Background
    screenBgTexture = new Texture(Gdx.files.internal("data/loadingScreenBg.png"));
    Image screenBg = new Image(screenBgTexture);
    screenBg.setFillParent(true);
    addActor(screenBg);

    // The loading bar background
    loadBarBgTexture = new Texture(Gdx.files.internal("data/loadingBarBg.png"));
    loadBarBgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    loadBarBg = new Image(loadBarBgTexture);
    loadBarBg.setY(LOAD_BAR_BOTTOM_MARGIN);
    loadBarBg.setWidth(LOAD_BAR_MAX_WIDTH);
    loadBarBg.setX(1280 / 2 - LOAD_BAR_MAX_WIDTH / 2);
    addActor(loadBarBg);

    // The loading bar
    loadBarTexture = new Texture(Gdx.files.internal("data/loadingBar.png"));
    loadBarTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    loadBar = new Image(loadBarTexture);
    loadBar.setY(LOAD_BAR_BOTTOM_MARGIN);
    loadBar.setX(loadBarBg.getX());
    loadBar.setWidth(LOAD_BAR_MAX_WIDTH);
    addActor(loadBar);

    // Progress label
    progressLabelFont = new BitmapFont(Gdx.files.internal("data/fonts/arial_bold_32.fnt"), false);
    progressLabelFont
        .getRegion()
        .getTexture()
        .setFilter(TextureFilter.Linear, TextureFilter.Linear);
    LabelStyle ls = new LabelStyle(progressLabelFont, Color.BLACK);
    progressLabel = new Label("", ls);
    progressLabel.setY(65);
    addActor(progressLabel);
  }
  public void initGroup() {
    // TODO Auto-generated method stub
    setWidth(Constant.MAP_UNIT_SIZE_WIDTH * 2);
    setHeight(Constant.MAP_UNIT_SIZE_HEIGHT);

    switch (id + 1) {
      case 1:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_1_RANGE;
        break;
      case 2:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_2_RANGE;
        break;
      case 3:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_3_RANGE;
        break;
      case 4:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_4_RANGE;
        break;
      case 5:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_5_RANGE;
        break;
      case 6:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_6_RANGE;
        break;
      case 7:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_7_RANGE;
        break;
      case 8:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_8_RANGE;
        break;
      case 9:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_9_RANGE;
        break;
      case 10:
        tower = new Image(Assets.shared().tower1_Animation_Up.keyFrames[0]);
        range = Constant.TOWER_10_RANGE;
        break;
      default:
        break;
    }
    tower.setPosition(Constant.MAP_UNIT_SIZE_WIDTH / 2 - tower.getWidth() / 2, 0);
    addActor(tower);

    ok = new Image(Assets.shared().button_ok);
    ok.setWidth(Constant.MAP_UNIT_SIZE_WIDTH);
    ok.setHeight(Constant.MAP_UNIT_SIZE_HEIGHT);
    ok.setColor(Color.GREEN);
    ok.setPosition(getWidth() / 2, 0);
    addActor(ok);

    ok_press = new Image(Assets.shared().button_ok_click);
    ok_press.setWidth(Constant.MAP_UNIT_SIZE_WIDTH);
    ok_press.setHeight(Constant.MAP_UNIT_SIZE_HEIGHT);
    ok_press.setColor(Color.GREEN);
    ok_press.setPosition(getWidth() / 2, 0);
    ok_press.setVisible(false);
    addActor(ok_press);

    ok.addListener(
        new ClickListener() {
          @Override
          public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
            // TODO Auto-generated method stub
            if (screen.world.getTowerCoin(id + 1) <= screen.world.coin) {
              screen.world.coin -= screen.world.getTowerCoin(id + 1);
              screen.world.addNewTower(id + 1, screen.pos, 4);
              for (int i = 0; i < screen.towerButton.length; i++) {
                if (screen.towerButton[i].getX() == getX()
                    && screen.towerButton[i].getY() == getY()) {
                  screen.towerButton[i].isVisible = false;
                }
              }

              for (int j = 0; j < screen.world.activeTower.size; j++) {
                if ((screen.world.activeTower.get(j).getPosition().x
                            - screen.world.activeTower.get(j).xPlus)
                        == getX()
                    && (screen.world.activeTower.get(j).getPosition().y
                            - screen.world.activeTower.get(j).yPlus)
                        == getY()) {
                  screen.radar = true;
                  screen.towerPos = j;
                  break;
                }
              }
              setVisible(false);
              screen.towerGroup.setVisible(false);
            } else {
              // not enough gold
              screen.dialog.setInfo(Constant.not_money_enough);
              screen.dialog.setVisible(true);
            }

            ok.setVisible(true);
            ok_press.setVisible(false);
            super.touchUp(event, x, y, pointer, button);
          }

          @Override
          public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            // TODO Auto-generated method stub
            ok.setVisible(false);
            ok_press.setVisible(true);
            return super.touchDown(event, x, y, pointer, button);
          }
        });
  }