public CommonDrawer() {
    myTextureChecker = new TextureChecker();
    w = Gdx.graphics.getWidth();
    h = Gdx.graphics.getHeight();
    r = w / h;
    mySpriteBatch = new SpriteBatch();

    final FileHandle fontFile = FileManager.getInstance().getFontsDirectory().child("main.fnt");
    myFont = new BitmapFont(fontFile, true);
    myFont.setUseIntegerPositions(false);

    myOrigFontHeight = myFont.getXHeight();

    layout = new GlyphLayout();
  }
  public void drawString(String s, float x, float y, float fontSize, boolean centered, Color col) {
    if (s == null) return;
    myTextureChecker.onString(myFont.getRegion().getTexture());
    myFont.setColor(col);
    myFont.getData().setScale(fontSize / myOrigFontHeight);
    if (!centered) {
      myFont.draw(mySpriteBatch, s, x, y);
      return;
    }

    // http://www.badlogicgames.com/wordpress/?p=3658
    layout.reset();
    layout.setText(myFont, s);
    x -= layout.width / 2;
    y -= layout.height / 2;
    myFont.draw(mySpriteBatch, layout, x, y);
  }
Exemple #3
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  public void render(float delta) {
    gameTicks++;

    long seconds = (long) ((gameTicks / 60D) * 10L);

    Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
    Gdx.gl.glClear(Gdx.gl.GL_COLOR_BUFFER_BIT);

    controller.update(delta);
    updateEntities(delta);
    renderer.render();

    button.begin(ShapeRenderer.ShapeType.Filled);
    {
      if (Gdx.app.getType().equals(Application.ApplicationType.Android)) {
        Gdx.gl.glEnable(Gdx.gl20.GL_BLEND);
        Gdx.gl.glBlendFunc(Gdx.gl20.GL_SRC_ALPHA, Gdx.gl20.GL_ONE_MINUS_SRC_ALPHA);

        button.setColor(0.0F, 0.5F, 0.5F, 0.5F);
        button.rect(left.x, left.y, left.width, left.height);
        button.rect(right.x, right.y, right.width, right.height);

        button.setColor(1.0F, 1.0F, 1.0F, 0.5F);
        button.rect(jump.x, jump.y, jump.width, jump.height);
      }

      world.getJaxon().inventory.renderGUI(button, width, height, buttonSize * 0.75F);
    }
    button.end();

    batch.begin();
    {
      if (Gdx.app.getType().equals(Application.ApplicationType.Android)) {
        batch.draw(controlLeft, left.x, left.y, left.width, left.height);
        batch.draw(controlRight, right.x, right.y, right.width, right.height);
        batch.draw(controlUp, jump.x, jump.y, jump.width, jump.height);
      }

      world.getJaxon().inventory.renderItems(batch, width, height, buttonSize * 0.75F);
      font.draw(
          batch,
          "Time: " + (seconds / 10D) + " ticks, FPS: " + Gdx.graphics.getFramesPerSecond(),
          0,
          height - 10);
    }
    batch.end();
  }
 public void dispose() {
   mySpriteBatch.dispose();
   myFont.dispose();
 }