@Override public void create() { camera = new OrthoCamera(); camera.resize(); touch = new Vector2(0, 0); TextureRegion back = new TextureRegion(Assets.manager.get(Assets.guisheet, Texture.class), 0, 270, 150, 150); backButton = new Button( back, new Vector2( (back.getRegionWidth() / 3), MainGame.HEIGHT - (back.getRegionHeight() + (back.getRegionWidth() / 3)))); bgManager = new BackgroundManager(); Tween.registerAccessor(Sprite.class, new SpriteAccessor()); tweenManager = new TweenManager(); cardAnimSprite = new Sprite(); cardAnimSprite.setCenter(MainGame.WIDTH / 2, MainGame.HEIGHT / 2); cardAnimSprite.setScale(0.001f); alpha = Assets.manager.get(Assets.alpha, Texture.class); randomCardButton = new SpriteButton( new TextureRegion(Assets.manager.get(Assets.random_card, Texture.class)), new Vector2(MainGame.WIDTH / 4 - 250, 300)); rareCardButton = new SpriteButton( new TextureRegion(Assets.manager.get(Assets.rare_card, Texture.class)), new Vector2(MainGame.WIDTH - MainGame.WIDTH / 4 - 250, 300)); unlockedText = new SpriteText("You Have Unlocked", Fonts.menuFont); unlockedText.setPosition( MainGame.WIDTH / 2 - Fonts.menuFont.getBounds(unlockedText.getText()).width / 2, MainGame.HEIGHT - 100); currGold = "Gold: " + MainGame.userStats.getPlayerGold(); }
@Override public void render(float delta) { super.render(); totalGameTimer += delta; // if ((totalGameTimer >= 5) && (levelStarted == false)) { // startLevel("theme1.txt"); // levelStarted = true; // return; // } Gdx.gl.glClearColor(0, 0, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); { // batch.draw(rightFootprintTexture, WIDTH / 2 + footSpacing - 50, // 0); // batch.draw(leftFootprintTexture, WIDTH / 2 - footSpacing - 50, // 0); // batch.draw(rightWall, 0, 0, WIDTH, HEIGHT); // batch.draw(leftWall, 0, 0, WIDTH, HEIGHT); // batch.draw(perspectiveTexture, 0, 0, WIDTH, HEIGHT); } batch.end(); batch.begin(); // sprite.draw(batch); elapsedTime += Gdx.graphics.getDeltaTime(); // batch.draw(), x, y, originX, originY, width, height, scaleX, scaleY, // rotation); batch.draw(smokeTexture, 0, 0, WIDTH, HEIGHT); // System.out.println(level.getSkipped()); int damage = (level.getSkipped() + level.getMisses()) / 3; // System.out.println(damage); if (damage == 5) { leftWallAnimation = new Animation(1 / 45f, leftWallTextureAtlas.getRegions()); rightWallAnimation = new Animation(1 / 45f, rightWallTextureAtlas.getRegions()); } if (damage >= 6) { deathCounter++; ScreenManager.getInstance().show(ScreenManager.Screens.TITLE); endingLevel = true; music.stop(); music.dispose(); } else { batch.draw( pentagramAtlas.findRegion("000" + Integer.toString((damage % 7) + 1)), WIDTH / 2 - (72 / 2), HEIGHT - 72, 72, 72); } // batch.draw(stairTexture, 0, (float) -(level.getCurrPos() * 10), // WIDTH, HEIGHT); batch.draw( stairsAnimation.getKeyFrame(level.getFootstepsBetween(-level.getCurrPos(), 0).size(), true), (float) 0, 0, WIDTH, HEIGHT / 2); batch.draw(leftWallAnimation.getKeyFrame(elapsedTime, true), 0, 0, 225, HEIGHT); batch.draw(rightWallAnimation.getKeyFrame(elapsedTime, true), WIDTH - 225, 0, 225, HEIGHT); batch.end(); // Advance in level // level.addCurrPos(delta); // TODO: level.syncWithMusic(music); // // Announce next footstep, if one has been passed // if (level.getFootsteps().get(nextFootstep).getTime() < // level.getCurrPos()) { // // "Next" footstep is in the past // nextFootstep++; // // // Announce // System.out.println("Next footstep is now: " + // level.getFootsteps().get(nextFootstep).toString()); // } // TODO: Look for input boolean leftPressed = Gdx.input.isKeyJustPressed(Input.Keys.SHIFT_LEFT); boolean rightPressed = Gdx.input.isKeyJustPressed(Input.Keys.SHIFT_RIGHT); if (leftPressed || rightPressed) { // TODO: If pressed BEFORE a footstep, miss the next footstep // If pressed DURING a footstep, mark footstep as hit if it is left. // Otherwise miss. for (Footstep f : level.getActiveFootsteps(HIT_THRESHOLD)) { if (f != null) { Footstep active = f; if ((!active.isDidHit()) && (!active.isDidMiss())) { if (((active.getType() == FootstepType.LEFT) && leftPressed) || ((active.getType() == FootstepType.RIGHT) && rightPressed)) { // HIT! active.setDidHit(true); // System.out.println("HIT FOOTSTEP: " + // active.toString()); } else { // Miss. active.setDidMiss(true); // System.out.println("MISSED FOOTSTEP: " + // active.toString()); } } } } } // Render visible footsteps batch.begin(); { double startTime = -2; double farthestTime = 5.0f; for (Footstep f : level.getFootstepsBetween(startTime, farthestTime)) { float distanceOnRoad = (float) ((f.getTime() - level.getCurrPos()) / (farthestTime - startTime)); distanceOnRoad -= 1; distanceOnRoad = -(-Math.abs(distanceOnRoad * distanceOnRoad * distanceOnRoad) - 1); distanceOnRoad = 2 - (distanceOnRoad); Sprite sprite = new Sprite(rightFootprintTexture); // Flip for left foot sprite.flip(f.getType() == FootstepType.LEFT, false); // Add alpha if (distanceOnRoad > 0) { sprite.setAlpha((1f - distanceOnRoad) * 0.9f + 0.1f); } // Add scaling sprite.setScale((1f - distanceOnRoad) * 0.6f); // Light footsteps that are "active" double distanceTo = f.getTime() - level.getCurrPos(); if (Math.abs(distanceTo) < LIT_THRESHOLD) { sprite.setColor(Color.BLUE); } if (-distanceTo > LIT_THRESHOLD && (!(f.isDidHit() || f.isDidMiss()))) { sprite.setRotation((int) (level.getCurrPos() * 2000)); sprite.setColor(Color.FIREBRICK); } // Mark hits or misses if (f.isDidHit()) { sprite.setColor(Color.GREEN); } else if (f.isDidMiss()) { sprite.setColor(Color.RED); } float leftFactor = 1; if (f.getType() == FootstepType.LEFT) { leftFactor = -1; } float x = WIDTH / 2 + (leftFactor * (WIDTH / 11) * (1 - distanceOnRoad)); float y = (distanceOnRoad * (HEIGHT / 2 + 50 - FOOTSTEP_LINE)) + FOOTSTEP_LINE; // Celebrate hits! if (f.isDidHit()) { y += -distanceTo * 100; } sprite.setCenter(x, y); sprite.draw(batch); } } batch.end(); }
public void setCenter() { sprite.setCenter(terrain.x * Constants.mapWidth, terrain.y * Constants.mapHeight); }