Exemple #1
0
  @Override
  public void present(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    camera.update();

    worldRender.render(deltaTime);
    if (isTreasure) {
      batcher.begin();
      renderTreasure(treasureType);
      if (isTreasureSound) {
        Assets.playSound(Assets.treasureSound, game.soundState);
        isTreasureSound = false;
      }
      batcher.end();
    } else if (isFinal) {
      batcher.begin();
      renderFinal();
      batcher.end();
    } else {
      if (isPause && !isDialog) {
        batcher.begin();
        renderGamePause();
        batcher.end();
      }
    }
    if ((isPause || !game.soundState) && bgMusic.isPlaying()) {
      bgMusic.pause();
    } else if (!isPause && !bgMusic.isPlaying() && game.soundState) {
      Assets.playMusic(bgMusic, game.soundState);
    }
  }
 public void playMusic() {
   music.setVolume(1);
   music.setLooping(true);
   if (music != null && !music.isPlaying()) {
     music.play();
   }
 }
  public void update(float delta) {
    // We draw the elements in order: from top to bottom.
    // so we need to order the array list
    for (SceneLayer layer : layers) layer.update();

    // music delay update
    if (music != null && !music.isPlaying()) {
      boolean initialTime = false;

      if (currentMusicDelay <= initialMusicDelay) initialTime = true;

      currentMusicDelay += delta;

      if (initialTime) {
        if (currentMusicDelay > initialMusicDelay) playMusic();
      } else {
        if (repeatMusicDelay >= 0 && currentMusicDelay > repeatMusicDelay + initialMusicDelay) {
          currentMusicDelay = initialMusicDelay;
          playMusic();
        }
      }
    }

    for (BaseActor a : actors.values()) {
      a.update(delta);
    }

    camera.update(delta);

    if (followActor != null) {
      camera.updatePos(followActor);
    }
  }
 // Metodo que devuelve una textura de un Arraylist cada X tiempo (intervalTime).
 private Texture SwapTextureFromArray(
     ArrayList<Texture> list, int startIndex, long startTime, float intervalTime) {
   Texture img = null;
   if (startIndex < list.size()) {
     Music sound = soundsList.get(startIndex);
     if (TimeUtils.timeSinceMillis(startTime) < intervalTime * 1000) {
       img = list.get(startIndex);
       if (startIndex < titlesList.size()) {
         imageTitle.ChangeFontText(titlesList.get(startIndex));
       }
       if (!soundPlayed) {
         System.out.println("Playing music");
         sound.play();
         soundPlayed = true;
       }
     } else {
       if (!sound.isPlaying()) {
         actualImgIndex++;
         beginTime = TimeUtils.millis();
         img = list.get(startIndex);
         imageTitle.ChangeFontText(titlesList.get(startIndex));
         System.out.println("Music finished");
         soundPlayed = false;
       }
     }
   } else {
     img = list.get(texturesList.size() - 1);
   }
   return img;
 }
  @Override
  public void write(Json json) {
    json.writeValue("layers", layers);
    json.writeValue("id", id);
    json.writeValue("state", state, state == null ? null : state.getClass());
    json.writeValue("verbs", verbManager);

    json.writeValue("actors", actors);
    json.writeValue("player", player);

    json.writeValue("backgroundAtlas", backgroundAtlas);
    json.writeValue("backgroundRegionId", backgroundRegionId);

    json.writeValue("lightMapAtlas", lightMapAtlas);

    json.writeValue("lightMapRegionId", lightMapRegionId);

    json.writeValue("musicFilename", musicFilename);
    json.writeValue("loopMusic", loopMusic);
    json.writeValue("initialMusicDelay", initialMusicDelay);
    json.writeValue("repeatMusicDelay", repeatMusicDelay);

    json.writeValue("isPlaying", music != null && music.isPlaying());
    json.writeValue("musicPos", music != null && music.isPlaying() ? music.getPosition() : 0f);

    json.writeValue("camera", camera);

    json.writeValue(
        "followActor",
        followActor == null ? null : followActor.getId(),
        followActor == null ? null : String.class);

    json.writeValue("depthVector", depthVector);

    json.writeValue(
        "polygonalNavGraph",
        polygonalNavGraph,
        polygonalNavGraph == null ? null : PolygonalNavGraph.class);
  }
Exemple #6
0
 private static void dispose() {
   if (music1.isPlaying()) music1.stop();
   music1.dispose();
   if (music2.isPlaying()) music2.stop();
   music2.dispose();
 }
Exemple #7
0
 public boolean isMusicPlaying() {
   return music.isPlaying();
 }
 public void stopMusic() {
   if (music != null && music.isPlaying()) {
     music.stop();
   }
 }
 public void pauseMusic() {
   if (music != null && music.isPlaying()) {
     music.pause();
     isMusicPaused = true;
   }
 }
 public void playMusic() {
   if (music != null && !music.isPlaying()) {
     music.play();
     music.setLooping(loopMusic);
   }
 }
Exemple #11
0
 public static boolean isPlaying() {
   if (!(music == null)) return music.isPlaying();
   return false;
 }