/**
   * Calculates the distance from a spatial to the camera. Distance is a squared distance.
   *
   * @param spat Spatial to check distance.
   * @return Distance from Spatial to current context's camera.
   */
  protected double distanceToCam(final Spatial spat) {
    if (spat._queueDistance != Double.NEGATIVE_INFINITY) {
      return spat._queueDistance;
    }

    final Camera cam = Camera.getCurrentCamera();

    if (spat.getWorldBound() != null && Vector3.isValid(spat.getWorldBound().getCenter())) {
      spat._queueDistance = spat.getWorldBound().distanceToEdge(cam.getLocation());
    } else {
      final ReadOnlyVector3 spatPosition = spat.getWorldTranslation();
      if (!Vector3.isValid(spatPosition)) {
        spat._queueDistance = Double.POSITIVE_INFINITY;
      } else {
        spat._queueDistance = cam.getLocation().distance(spatPosition);
      }
    }

    return spat._queueDistance;
  }