Exemple #1
0
 @EventHandler(priority = EventPriority.HIGH)
 void onPlayerLeave(PlayerQuitEvent event) {
   if (MCMEPVP.GameStatus == 0) {
     MCMEPVP.unQueuePlayer(event.getPlayer());
   } else {
     MCMEPVP.CurrentGame.onPlayerleaveServer(event);
   }
 }
Exemple #2
0
 @EventHandler(priority = EventPriority.HIGH)
 void onPlayerJoin(PlayerJoinEvent event) {
   if (event.getPlayer().hasPermission("mcmepvp.admin")) {
     if (MCMEPVP.debug) {
       event
           .getPlayer()
           .playSound(event.getPlayer().getLocation(), Sound.ENDERDRAGON_GROWL, 100, 100);
       event.getPlayer().sendMessage(MCMEPVP.highlightcolor + "Debug mode is enabled!");
       event.getPlayer().sendMessage(MCMEPVP.highlightcolor + "Stats are not being recorded!");
     }
   }
   if (MCMEPVP.GameStatus == 0) {
     event.getPlayer().teleport(MCMEPVP.Spawn);
     textureSwitcher.switchTP(event.getPlayer());
     spectatorUtil.showAll(event.getPlayer());
   } else {
     MCMEPVP.CurrentGame.onPlayerJoin(event);
     textureSwitcher.switchTP(event.getPlayer());
   }
 }