protected void checkBlockCollision() { Vector3 vector = new Vector3(0, 0, 0); for (Block block : this.getBlocksAround()) { block.onEntityCollide(this); block.addVelocityToEntity(this, vector); } if (vector.lengthSquared() > 0) { vector = vector.normalize(); double d = 0.014d; this.motionX += vector.x * d; this.motionY += vector.y * d; this.motionZ += vector.z * d; } }