private static void assignScenesToLocations(Map map, Scene[] scenes) {
    Location[][] locations = map.getLocations();

    // start point
    locations[0][0].setScene(scenes[SceneType.mexicoCity.ordinal()]);
    locations[0][1].setScene(scenes[SceneType.santasKitchen.ordinal()]);
    locations[0][2].setScene(scenes[SceneType.northPole.ordinal()]);
    locations[0][3].setScene(scenes[SceneType.santasWorkshop.ordinal()]);
    locations[0][4].setScene(scenes[SceneType.stables.ordinal()]);
    locations[1][0].setScene(scenes[SceneType.ottawa.ordinal()]);
    locations[1][1].setScene(scenes[SceneType.anchorage.ordinal()]);
    locations[1][2].setScene(scenes[SceneType.madrid.ordinal()]);
    locations[1][3].setScene(scenes[SceneType.prague.ordinal()]);
    locations[1][4].setScene(scenes[SceneType.bangkok.ordinal()]);
    locations[2][0].setScene(scenes[SceneType.seattle.ordinal()]);
    locations[2][1].setScene(scenes[SceneType.capeTown.ordinal()]);
    locations[2][2].setScene(scenes[SceneType.london.ordinal()]);
    locations[2][3].setScene(scenes[SceneType.mumbai.ordinal()]);
    locations[2][4].setScene(scenes[SceneType.perth.ordinal()]);
    locations[3][0].setScene(scenes[SceneType.saoPaulo.ordinal()]);
    locations[3][1].setScene(scenes[SceneType.bogota.ordinal()]);
    locations[3][2].setScene(scenes[SceneType.moscow.ordinal()]);
    locations[3][3].setScene(scenes[SceneType.hongKong.ordinal()]);
    locations[3][4].setScene(scenes[SceneType.auckland.ordinal()]);
    locations[4][0].setScene(scenes[SceneType.buenasAires.ordinal()]);
    locations[4][1].setScene(scenes[SceneType.nairobi.ordinal()]);
    locations[4][2].setScene(scenes[SceneType.casaBlanca.ordinal()]);
    locations[4][3].setScene(scenes[SceneType.ulaanbaatar.ordinal()]);
    locations[4][4].setScene(scenes[SceneType.finish.ordinal()]);

    // save the locations to the map
    map.setLocations(locations);
  }
  public static Map createMap() {
    // create the map
    Map map = new Map(5, 5);

    // create a list of the different scenes in the game
    Scene[] scenes = createScenes();
    map.setScenes(scenes); // save the scene to the map

    // assign the different scenes to locations in the map
    assignScenesToLocations(map, scenes);

    return map;
  }
  public static void setActorToLocation(Actor actor, Point coordinates)
      throws MapControlException, SleighControlException {
    Map map = SantaChallenge.getCurrentGame().getMap();

    int yCoordinate = coordinates.y;
    int xCoordinate = coordinates.x;

    if (xCoordinate < 0
        || xCoordinate >= map.getNoOfRows()
        || yCoordinate < 0
        || yCoordinate >= map.getNoOfColumns()) {
      throw new MapControlException(
          "Can not move actor to location "
              + coordinates.y
              + ", "
              + coordinates.x
              + " because that location is outside"
              + " the bounds of the map.");
    }

    if (actor == null) {
      throw new MapControlException("Actor not specified, please choose another option");
    }

    // get the old location in the actor
    SantaChallenge.getCurrentGame().getActor();

    SantaChallenge.getCurrentGame().getMap();

    // get new location from the map.locations[](index-values of new row and new column)
    Location[][] locations = SantaChallenge.getCurrentGame().getMap().getLocations();

    locations[coordinates.y][coordinates.x].setActor(actor);
    // set the actor in the old location to null (call setter function)

    // set the actor in the new location to the actor passed when the function was called
    // set the location in the Actor to the new location
  }