public Instance scale(float x, float y, float z) { invTransform.multiply(Matrix4.newInvScale(x, y, z)); return this; }
public Instance rotateZ(float angle) { invTransform.multiply(Matrix4.newInvRotationZ(angle)); return this; }
public Instance translate(float x, float y, float z) { invTransform.multiply(Matrix4.newInvTranslation(x, y, z)); return this; }
public Instance translate(Vector3 position) { invTransform.multiply(Matrix4.newInvTranslation(position)); return this; }
public Instance scale(float scale) { invTransform.multiply(Matrix4.newInvScale(scale)); return this; }