public Boolean canMoveSafely( Direction direction, Boolean moveAroundHQ, Boolean moveAroundTowers, Boolean moveAroundUnits) throws GameActionException { if (direction == null) return false; RobotController rc = this.robot.robotController; Boolean canMove = rc.canMove(direction); if (!canMove) return false; // run some initial checks MapLocation towerLocation = this.robot.locationController.enemyTowerInRange(); if (towerLocation != null) moveAroundTowers = false; // start checking if we can move MapLocation currentLocation = this.robot.locationController.currentLocation(); MapLocation moveLocation = currentLocation.add(direction); if (moveAroundHQ) { MapLocation[] towers = this.robot.unitController.enemyTowers(); if (moveLocation.distanceSquaredTo(this.robot.locationController.enemyHQLocation()) <= HQ.enemyAttackRadiusSquared(towers.length)) return false; } if (moveAroundTowers) { MapLocation[] towers = this.robot.unitController.enemyTowers(); for (MapLocation tower : towers) { if (moveLocation.distanceSquaredTo(tower) <= Tower.type().attackRadiusSquared) return false; } } if (moveAroundUnits) { double buffer = 0; if (this.robot.type == Launcher.type()) buffer = 10; RobotInfo[] enemies = this.robot.unitController.nearbyEnemies(); for (RobotInfo enemy : enemies) { this.robot.broadcaster.evaluateSeenLaunchersWithType(enemy.type); if (!UnitController.isUnitTypeDangerous(enemy.type)) continue; if (moveLocation.distanceSquaredTo(enemy.location) <= enemy.type.attackRadiusSquared + buffer) return false; } } return true; }
// attempts to move toward a location // depending on the playstyle and unit type, it will avoid towers or other unit types public Boolean moveTo(Direction direction) throws GameActionException { if (!this.robot.robotController.canMove(direction)) return false; RobotType type = this.robot.type; Boolean moveAroundHQ = !this.robot.canAttackInHQRange(this.robot.unitController.enemyTowers().length); Boolean moveAroundTowers = !this.robot.canAttackInTowerRange(); if (type == Missile.type()) moveAroundTowers = false; if (type == Launcher.type()) moveAroundTowers = true; Boolean moveAroundMilitary = false; if (UnitController.isUnitTypeMiner(type)) moveAroundMilitary = true; else if (type == Drone.type()) moveAroundMilitary = true; else if (type == Launcher.type()) moveAroundMilitary = true; if (this.canMoveSafely(direction, moveAroundHQ, moveAroundTowers, moveAroundMilitary)) { this.robot.robotController.move(direction); return true; } return false; }